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VST3: Split Processor vs Controller? #164
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whydoubt
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VST3: Split Effect vs Controller?
VST3: Split Processor vs Controller?
Dec 27, 2018
baconpaul
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VST3 zoom is very similar to VST2 zoom since both rely on VSTGUI (and the associated bugs therein), but differ on the approach to notify the host. The primary difference in notifying the host is requiring a reference to the Steinberg::IPlugFrame frame class, which has to be publically exposed to allow the processor to see it. (This may be indicative of issues still with us choosing to not have a formal processor/editor split, as mentioned in surge-synthesizer#164). Regardless, once the IPlugFrame is exposed, we can use the resizeView() API in vst3 to inform hosts in our zoom callback, as implemented here.
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VST3 zoom is very similar to VST2 zoom since both rely on VSTGUI (and the associated bugs therein), but differ on the approach to notify the host. The primary difference in notifying the host is requiring a reference to the Steinberg::IPlugFrame frame class, which has to be publically exposed to allow the processor to see it. (This may be indicative of issues still with us choosing to not have a formal processor/editor split, as mentioned in surge-synthesizer#164). Regardless, once the IPlugFrame is exposed, we can use the resizeView() API in vst3 to inform hosts in our zoom callback, as implemented here.
baconpaul
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Jan 29, 2019
VST3 zoom is very similar to VST2 zoom since both rely on VSTGUI (and the associated bugs therein), but differ on the approach to notify the host. The primary difference in notifying the host is requiring a reference to the Steinberg::IPlugFrame frame class, which has to be publically exposed to allow the processor to see it. (This may be indicative of issues still with us choosing to not have a formal processor/editor split, as mentioned in #164). Regardless, once the IPlugFrame is exposed, we can use the resizeView() API in vst3 to inform hosts in our zoom callback, as implemented here. Closes #357
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Jan 29, 2019
baconpaul
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Jul 10, 2019
VST3 zoom is very similar to VST2 zoom since both rely on VSTGUI (and the associated bugs therein), but differ on the approach to notify the host. The primary difference in notifying the host is requiring a reference to the Steinberg::IPlugFrame frame class, which has to be publically exposed to allow the processor to see it. (This may be indicative of issues still with us choosing to not have a formal processor/editor split, as mentioned in surge-synthesizer#164). Regardless, once the IPlugFrame is exposed, we can use the resizeView() API in vst3 to inform hosts in our zoom callback, as implemented here. Closes surge-synthesizer#357 Former-commit-id: 1c7fac21cbd6c1835b8f9fbefa8908dc154fd26e [formerly 8a7b5a7] Former-commit-id: 261ab8f8067137d2823d48074a3284cc8b8aa347 Former-commit-id: 368499d70341cbd99947f4fbd76c66bbc0d862bb
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SurgeVst3EditController is unused. Either the processor and controller should be split properly into separate components, or this vestigial controller should go away. Knowing the history of the VST3 code could be of value here. FWIW, Steinberg discourages using the single-component pattern for VST3 plugins.
From messing with the code a bit, the main issue I run into with trying to split the components is that methods from both components access surgeInstance, and I don't know how to handle that.
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