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I got a wierd crash today (b6f9eac) with reset engine that I didn't chase but want to write down
Have a patch with bus effects in place
Reset the engine
Add a sample
play it with the onscreen keyboard
blammo.
But
Have a patch with bus effects in place
Reset the engine
Quit and restart the session (so stream and unstream the empty engine)
Add a sample
play it with the onscreen keyboard
joy
so I think the 'clear bus' part of the reset engine is still not tearing down something. Probably need to reset an effect / de-initialize an effect.
The text was updated successfully, but these errors were encountered:
The reset mechanism used to try to remove everything bit by
bit. error prone.
Instead, do the obbious thing of unstream a blank engine state.
Unfortunatley we can't with current APIs do a Multi from a memory
stream only a file, so rather than just embed a multi make a little
helper program to just make raw binary of engine state and put it
in resources etc...
Closessurge-synthesizer#1301Closessurge-synthesizer#1162Closessurge-synthesizer#1123
I got a wierd crash today (b6f9eac) with reset engine that I didn't chase but want to write down
Have a patch with bus effects in place
Reset the engine
Add a sample
play it with the onscreen keyboard
blammo.
But
Have a patch with bus effects in place
Reset the engine
Quit and restart the session (so stream and unstream the empty engine)
Add a sample
play it with the onscreen keyboard
joy
so I think the 'clear bus' part of the reset engine is still not tearing down something. Probably need to reset an effect / de-initialize an effect.
The text was updated successfully, but these errors were encountered: