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Remove "bridge" from height limit texts, as pipelines and roofs will now appear as well #5918
Remove "bridge" from height limit texts, as pipelines and roofs will now appear as well #5918
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…now appear as well
What? No, we already have a text for that, |
Ah, but I see the issue... hmm... |
It is now impossible to tell apart the situation "below a bridge", "below an overhead pipeline" and "below a building roof". So, I guess, the string should be removed for all. I hope this does not lead to confusion. |
I don't think so. I mean if you're standing on top of a bridge and it marks the road crossing blow on the map, I doubt anyone would think "there's no sign here on the bridge, let's put this in". :) |
Although, I seem to recall discussions there was confusion even earlier, if the section of the road going under the bridge was long (i.e. the quest would pop up a kilometer before the bridge is even visible). I do not recall if a proper fix was devised; if not, making the text even more generic is likely to be even more confusing. E.g. #4588 ? |
But there is no alternative, or is there? |
For the original confusion, or the new one?
Also quest description (the one behind info button) could be improved to at least mention all the things that this quest may apply to, and the fact that they may be somewhat far away. |
This highlights the main training issue I currently see in SC. Many beginners tend to walk to a quest marker, click on it, and then ignore the map, because the answer field opened up and draws their attention. Leading to them applying the information for the current situation the specific spot to the entire way. For longer ways, especially those over 200 meters, users who behave correctly still have to rely on memory, which becomes unreliable over such distances, leading to incorrect tagging. My suggestion to address this could be implementing a prompt when a way exceeds 200 meters. The prompt would encourage them to split the way into smaller, manageable sections and only tag what they can visually confirm at the time of answering. This would prevent users from having to rely on memory, which often results in inaccuracies. By guiding users to divide the way into sections, they can tag each part with the appropriate information and avoid applying localized data across an entire way. This approach could significantly improve data accuracy and reduce the common mistakes I’ve observed in OSM contributions from StreetComplete users. The only draw back I see is that ways may be split up unnecessarily in some circumstances, but to be fair, that's better than having wrong information in the database IMHO. |
@westnordost thinking about it... It should be pretty easy to implement:
"The way on the map is pretty long! Please mark on it how far you can see from your current location" (with an "OK" button on the right and a "skip" button on the left)
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Nobody reads prompts of the "are you sure" type, though. |
No, it can't, because passed into |
Ah, that is unfortunate if such information cannot be programmatically relayed further down the code.
While cutting would in the end reduce the confusion, I'm afraid that cure might be quite worse then the original illness if applied generally (spamminess, significant work multiplication, etc. See related #5101 for some of the issues). However, applied just for the (rather rare) |
Instead of getTitle, could getLevelLabel (or a caller or other function) be overridden with another (or optional) parameter that would pass the overhead object and supplement the italicized description? |
No, not possible. I think the best compromise is to have a hint text that clarifies this, and also mentions splitting a way. Maybe something like....: "This question is also asked for roads that runs under bridges, roofs etc.. Comments for this suggestion? |
I'd add ", overhead pipes" before "etc...", but yes; it should help (provided people read it and are not overly confused) |
1. Double period 2. /n instead of \n Those were introduced in cf83f80
Additional fix for #5912