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Overlay for street furniture (etc.) #4912
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Sorry, I only shared the document as viewable, not as editable. Made it editable now. |
Will these also allow NSI presets of them, so you can e.g. add an Amazon Parcel Locker, rather than just a Parcel Locker? Likewise the hybrid BT telephone/wifi/advertising screen things that are popping up all over the UK (and I can never remember what tag to use for them)? I thought this previously got discounted, but I'm certainly in favour of it for things like defibrillators etc. Also for postboxes it will neatly enable the follow on quests for ID, collection time etc. |
of course |
While I like the idea of being able to map everything from SC, I have some doubts about efficiency of doing so the current way. Currently it takes 4 clicks just to switch an overlay in SC (see #4686). It takes 2 clicks (or 1 doubleclick, if you wish) to switch from SC to EveryDoor (using android recents action) which allows me to add such POIs quickly (and already supports full range of ID presets). It is even worse if one assumes that mappers often needs to switch back to overlay they were using previously (which is quite painful in SC, and the main reason why I use them very little, but that is story for another day). Perhaps (at least for adding new POIs), it can be added to long-press action? SCEE fork already does that (long press and choose In related news, I'd suggest scraping changesets made by Every Door and OsmAnd, in order to see which POIs were added most often, to help build that list of "POIs that people like to add". |
Do you really have to post in three issues to make your point? Anyway, to clarify and I thought you knew,:
This is not what SC overlays are designed for, they are about enabling users to map comprehensively one aspect (per survey) without worrying about other aspects. |
note: added the emergency-stuff to the google-doc ~ hope I did it the right way
maybe just use a shorter inital phase and add other requested "furniture" one the go?
and I hate to switch apps because on my mobile device the app in the background is more likly to be closed and shut down and the constant restarts of the apps consumes more battery than one app thats in the foreground & I have more productiv time than just stand there and wait for another app to start |
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I have the following questions about moving street furniture what would interest me and what we might need to think about:
How do we deal with `disused:` and `abandoned:` objects? Can we also display something like this in the overlay? If users are given the opportunity to enter street furniture (like e.g. vending_machines), users may overlook objects that have already been mapped as disused or abandoned if such objects are not displayed in the SC overlay. Examples:
I don't mean to ask SC users to check if objects are working, just for compatibility if someone has already checked that they are not working. |
Moving is only allowed for free-floating nodes
Currently nothing is done, only the node is moved. Though it would make sense to remove them, or maybe update check date (but iirc SC is supposed to use check date as little as possible, and remove it if data was changed). |
The hint regarding |
I'm happy you're this opinion, too. |
Would it be possible that icon changes if disused/abandoned? (e.g. overlay red "x" over the original icon or something) |
No, not within tolerable effort. |
#5201 mentions hunting stands, not sure about this one |
I got this issue recommended to me (from #5253) for wanting to add storm inlets to the app. Does that seem in-scope for this issue? |
I think that storm inlets is going a bit too far. I am already dubious about |
for adding in OSM at all, or just in StreetComplete?
Well, to me it would seems OK to support anything that exists in iD presets (i.e. what EveryDoor
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StreetComplete, in this specific overlay. Maybe StreetComplete in general
Post boxes are blocked by #4916 - see ideditor/schema-builder#94 Some of POIs would require level tagging support and/or problematic because only some specific case is covered and it could encourage bad tagging. For implementation the plan is to have specific listing of allowed features. EveryDoor style of everything-except has some problems with maintainability Current listing in upcoming PR is:
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* street furniture overlay fixes #4912 * add hiunting stand * remove unused method * fix typo * refactoring popular shops * add amenity=bicycle_wash * lifecycle prefix handler * try to reconstruct from lifecycle prefix * simplify syntax Co-authored-by: Flo Edelmann <[email protected]> * fix syntax error Co-authored-by: Flo Edelmann <[email protected]> * add values from systematic taginfo review * better marker * group strings * support table_soccer tables yes, no effect right now as it is missing from iD presets * move unit test * use bench as overlay icon * remove unnecessary suspend function * use "plus" icon for adding a street furniture poi * Features without a dedicated icon shall fall back to a generic marker icon * remove duplicate * add comments about the number of usages * fix broken prefix * fix map display * better handle objects not in presets * man mades together * show also natural=spring as other water source features are shown * fix merge * refactor handling of disused * sort features alphabetically (consistent with Shop.kt) * for added features, the geometry type is always POINT * Extend "shops" category to "places" category (fixes #5152) * add many street furniture POIs * rename Shop to Place * review list of quick-select features * reorder overlays so that street furniture is next to shops * add delete node answer * include a few more things * do not allow editing features * add playground equipment * use dot icon * rename StreetFurniture to "Thing" * rename StreetFurniture to "Thing" * simplify edit creation (because modification of feature is disabled) * remove unused imports --------- Co-authored-by: Tobias Zwick <[email protected]> Co-authored-by: Flo Edelmann <[email protected]>
Is there anyway to add translations for the street furniture available in the things overlay? Currently it is a mix of translated and untranslated items. |
Yes, however I can't seem to find the untranslated strings in the POEditor or the iD presets on Transifex. For instance 'Rubbish bin' and 'Recycling Bin'. Maybe I just don't know how to do search? |
perhaps someone was faster than you? |
Danish. Even if someone else translated it in the meantime, I think I should be able to find the string. |
Transifex errors for me - tried reporting it at https://community.transifex.com/t/there-was-an-error-connecting-to-server/3881 |
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Is your phone set to be in Danish? Have you overrode language setting in StreetComplete? EDIT: See below, translation seems to be just missing. "bin" as property was translated, |
https://github.com/search?q=repo%3Astreetcomplete%2FStreetComplete%20Affaldscontainer&type=code finds something in
But note that
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In general, Danish is listed as having 3 391 strings to translate, including 2028 in iD presets. See https://app.transifex.com/openstreetmap/id-editor/language/da/ where presets are listed as only 65.36% translated. So I would actually expect about 1/3 of things to be missing translations. Help with translating remaining ones would be helpful! Also people using iD would benefit. |
In addition to the SC translation (in POeditor) I already regularly do iD preset translations prioritizing translating the most used things on the map. Regarding 'Waste bin / Rubbish bin': My phone is set to Danish as language 1 and English as language 2. In SC language it set to system language. So I suppose it could make sense that an English (en-GB) translation would show up if there is not a Danish one available. Don't understand your point about amenity/waste_basket not being translated. Where would I find this in Transifex? Anyway this is not a massive issue worth you spending a lot of time on trying to explain it to me. I just figured I would ask if it was some simple mistake I was making. |
I translated 'Trash can' a couple of weeks ago so will probably be corrected in SC soon. I have now changed my phone language 2 to en-US. Hope that makes it less confusing finding the strings. Thank you for your help! (Yes, getting to 0 untranslated in Transifex will require a lot of work. It is also probably not possible since some things don't have a Danish translation.) |
I figure there could be an overlay with which one could add (delete, move) street furniture, i.e. benches, waste baskets, bicycle stands, trees, hydrants, maybe even traffic signs, single lanterns etc.
The most difficult of this overlay would be to think of all those POIs that could be collected. And at the same time not... open a can of worms. Certainly, much more so than for shops, there is an inexhaustible number of things that could be added. So, we'd need to come up with a reasonable guideline what should be able to be added with this overlay and what not (either deserving an own overlay or not displayable+addable at all). Of course, only things that can be added with this overlay are also shown on the map.
Anyway, I think maybe the (long) initial phase we could do collaboratively:
https://docs.google.com/document/d/1tcLm0EDWoCBdkq1N0pKebtksJcF2vMtUgKc9h96fuF0/edit?usp=sharing
Contributions welcome! As far as I know, there is no comprehensive list of "street furniture" in the wiki, so we'd need to dig through it ourselves. Digging through the iD presets may help, too.
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