-
-
Notifications
You must be signed in to change notification settings - Fork 359
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quest: Does this crossing have a pedestrian island? #1961
Comments
Yeah, after recently enabling this in I can easily disable the quest for myself, of course, but I was thinking if it might be good idea to perhaps limit this quest to bigger streets only (for example, either by |
So maybe disable the quest for residential? |
Please no. It's useful for residential streets too, around me some have an island and some don't. |
This is where something like #2673 would come in handy, for determining spamminess in different areas. Some analysis of "can't say" notes opened might also be useful for evaluating "Easily answerable by everyone" |
@andrewharvey do such residential streets with islands have more lanes, or does it also happen when street has only 1 or 2 lanes? |
I don't think there's much point trying to say most of the time its like X, unless it's always like X then it's still useful for StreetComplete to ask. |
@andrewharvey Well, I have never (not rarely, but never) seen one-lane street with pedestrian island in my life. I can not even imagine how it would look like? In fact, I'm trying hard to remember two-lane residential street with pedestrian island, and coming with nothing... Sure, my experiences are limited to few countries, which is why I asked if you had such experiences, so we can have more views on the issue. If you have one-lane streets with pedestrian island in your area, then it might be a keeper. On the other hand, if it happens extremely rarely (or never), than perhaps it should be filtered out to reduce spamminess. Also, note that StreetComplete does not ALWAYS offer the quest, but only if it is not very unlikely to happen. See for example lit quest filter and #427 (just an example, many quests filter out unlikely situations, as all the extra spam is not worth very rare usefullness) |
|
Bike lane, island, one or more road lanes. |
https://overpass-turbo.eu/s/18XT Most of these are on residential streets, two lane. It's very common. |
+1 This example probably isn't an island but depending on if paint alone classes as an island it could be. 1 lane because bike lanes don't count. |
@HolgerJeromin I would argue that last part should've been mapped either as two separate ways, or with @andrewharvey thanks for that picture! Yes, that is very illustrative and while for classing as island it should be more than than paint, I can now imagine similar situation where there is an island instead of just paint. While ideally that would be marked with So I can see your point, if such one-lane roads with islands happen more than very rarely. Perhaps in that case |
@mnalis If there are some specific improvements to be made it would be better to open a new issue for them. Long comments threads in already closed issues are (at least for me) not the best communication method, as it is possible to discuss endlessly. With multiple, amorphous, unclear or even never defined problem. If there is some specific problem or enhancement - maybe open a new issue for that? I get notifications about any comment made on StreetComplete issue tracker and in such cases I need to reread entire discussion to even know what is being discussed. Maybe for others this would be preferable to discuss new related problems in the initial issue but I will likely start disabling notifications for discussions in old closed issues as it is far too time consuming to follow them. To be clear: (1) maybe it is just my own preference? (2) I am not saying that such feedback is not valuable - just that I am not capable of processing ongoing commentary in old issues and it seems to me that opening new issues for that would be better (if there is no specific issue for that already) |
@matkoniecz and others - I've "moved" this manually to #3011 to continue discussion there ("Github Discussions" is likely not the best format for this, but this "meta-issue" is about finding the best way). |
General
Affected tag(s) to be modified/added: crossing:island
Question asked: Does this crossing have a pedestrian island?
Checklist
Checklist for quest suggestions (see guidelines):
Ideas for implementation
Element selection:
nodes with crossing and crossing != "island" and !crossing:island
Proposed GUI:
Simple Yes / No
Related
crossing=island
tag, which doesn't prevent "no" as an answer to stop the quest from reappearing to other users)crossing=island
in crossing quest, and setcrossing:island
toyes
accordingly)The text was updated successfully, but these errors were encountered: