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Introduce more variance between difficulties #3

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2 changes: 1 addition & 1 deletion _main.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
name= _ "Defense of Elensefar"
abbrev= _ "DoE"
define=CAMPAIGN_DEFENSE_OF_ELENSEFAR
extra_defines=ENABLE_ANCIENT_LICH
{ENABLE_ANCIENT_LICH}
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See issue #4

icon="items/holy-water.png"
# image=""
{CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")}
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3 changes: 2 additions & 1 deletion scenarios/01_Elensefar.cfg
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#text_domain wesnoth-Defense_of_Elensefar
#textdomain wesnoth-Defense_of_Elensefar

[scenario]
current_time=0
description=""
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3 changes: 2 additions & 1 deletion scenarios/02_Epilogue.cfg
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#text_domain wesnoth-Defense_of_Elensefar
#textdomain wesnoth-Defense_of_Elensefar

[scenario]
id="02_Epilogue"
name= _ "Epilogue"
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3 changes: 2 additions & 1 deletion units/DoE_Caravan.cfg
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#text_domain wesnoth-Defense_of_Elensefar
#textdomain wesnoth-Defense_of_Elensefar

[unit_type]
id="DoE Mortuary Caravan"
name= _ "Mortuary Caravan"
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2 changes: 2 additions & 0 deletions units/DoE_Ghost.cfg
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
# wmllint: no translatables

[unit_type]
id=DoE_Ghost
[base_unit]
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3 changes: 2 additions & 1 deletion units/DoE_Lighthouse.cfg
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#text_domain wesnoth-Defense_of_Elensefar
#textdomain wesnoth-Defense_of_Elensefar

[unit_type]
id="DoE Lighthouse"
name= _ "Lighthouse"
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2 changes: 2 additions & 0 deletions units/DoE_Nightgaunt.cfg
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
# wmllint: no translatables

[unit_type]
id=DoE_Nightgaunt
[base_unit]
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2 changes: 2 additions & 0 deletions units/DoE_Shadow.cfg
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
# wmllint: no translatables

[unit_type]
id=DoE_Shadow
[base_unit]
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2 changes: 1 addition & 1 deletion utils/abilities.cfg
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#text_domain wesnoth-Defense_of_Elensefar
#textdomain wesnoth-Defense_of_Elensefar

#define DOE_ABILITY_NIGHTSTALK
[hides]
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1 change: 1 addition & 0 deletions utils/lighthouse_schedule.cfg
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
# wmllint: no translatables
# Time Area for the lighthouse and the mortuary houses, simulating illumination (from TRoW's Clearwater Port)
#define DOE_LIT_SCHEDULE
# Schedule using the red, green, blue values from other ToDs,
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2 changes: 1 addition & 1 deletion utils/story.cfg
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#text_domain wesnoth-Defense_of_Elensefar
#textdomain wesnoth-Defense_of_Elensefar

#define DOE_PROLOGUE_STORY_OF_SOTA
{JOURNEY_PART CARCYN}
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