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Introduce more variance between difficulties #3
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copy over my version of the scenario from https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/Defense_of_Elensefar/01_Elensefar.cfg (basically just tweaks some values to create more variance between difficulties)
I don't understand the motivation - while each difficulty needs some changes, I don't see a reason to avoid reusing numbers in general. |
Having more variance between difficulties gives players more of a motivation to try them all, or, if they only want to do a single playthru of whichever difficulty is best for them, it increases the chances that changing the difficulty will get them the results they want. |
address feedback received from @stevecotton in reviews
using the aspell spellchecker
@@ -10,7 +10,7 @@ | |||
name= _ "Defense of Elensefar" | |||
abbrev= _ "DoE" | |||
define=CAMPAIGN_DEFENSE_OF_ELENSEFAR | |||
extra_defines=ENABLE_ANCIENT_LICH | |||
{ENABLE_ANCIENT_LICH} |
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See issue #4
This PR basically just copies over my version of the scenario from: https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/Defense_of_Elensefar/01_Elensefar.cfg
I don't really like it when values get reused between difficulties, so I edited some of them to ensure that they always differ with each difficulty.
Edit: With new commits, we can now say:
Closes #2
Closes #4