Skip to content

Releases: scionaltera/agonyforge

v0.0.11

02 Jan 20:47
11a2bba
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.10...v0.0.11

v0.0.10

15 Dec 04:23
e7c1133
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.9...v0.0.10

v0.0.9

25 Apr 23:27
cd0a75c
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.8...v0.0.9

v0.0.8

26 Jan 05:34
23699d8
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.7...v0.0.8

v0.0.7

04 Dec 20:43
95573fe
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.6...v0.0.7

v0.0.6

29 Nov 00:25
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.5...v0.0.6

v0.0.5

23 Nov 16:27
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.4...v0.0.5

v0.0.4

19 Nov 06:55
6da59ab
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.0.3...v0.0.4

v0.0.3

11 Nov 21:45
Compare
Choose a tag to compare

A lot of work around session handling. Development of the UI architecture and patterns. Client side improvements. Renamed the modules. Added some sick ASCII art.

It's very stable and solid now, and a good platform to go forward and build a game on.

What's Changed

Full Changelog: v0.0.2...v0.0.3

v0.0.2

06 Nov 21:38
b2600ce
Compare
Choose a tag to compare

Split the application into two modules: core and demo. If you were going to use this to write your own MUD you could take the core jar, use it as a dependency and use the demo module as a model for how to build your own game. All the parts you'd want to customize are now moved over to demo, and nothing in demo is required for core to run as long as you have written some kind of application module.