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This began as a way to run fights but it's a little too soon since there aren't NPCs yet and I also realized what I actually need is a core timer service instead. So this is a generic timer system that works even when you have a cluster of servers instead of just one. From the game implementation perspective it's pretty simple because you just make a listener for a
TimerEvent
and run your code. Events are produced on a frequency of per second, minute, hour, and day.