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Proofreading without skeletons (#6625)
* first PoC * use activeCellId for proofreading * prototype active segment pulsing * Revert "prototype active segment pulsing" This reverts commit b37134e. * show cross hair for active segment position in proofreading mode and increase opacity of active segment * renaming * clean up and remove agglomerate skeletons from proofreading saga * allow to select node in proofreading mode and dispatch proofreading action * remove passive meshes, refactor cross hair shader * fix superfluous passive flag * fix that the cursor never changed again after activating the bounding box tool * add shift and ctrl modifiers to proofreading tool for faster actions * include shortcuts in context menu * update changelog * apply PR feedback and clean up at 0,0,0
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