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raylib coding conventions
Anton Curmanschii edited this page Mar 11, 2024
·
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This page list some coding conventions rules I try to follow on raylib C code:
Code element | Convention | Example |
---|---|---|
Macros | ALL_CAPS | #define MIN(a,b) (((a)<(b))?(a):(b)) |
Defines | ALL_CAPS | #define PLATFORM_DESKTOP |
Constants | lowerCase | const int maxValue = 8 |
Struct | TitleCase | struct Texture2D |
Struct members | lowerCase | texture.id |
Enum | TitleCase | TextureFormat |
Enum members | ALL_CAPS | PIXELFORMAT_UNCOMPRESSED_R8G8B8 |
Functions | TitleCase or prefixTitleCase |
InitWindow() /rlLoadTexture()
|
Variables | lowerCase | screenWidth |
Local variables | lowerCase | playerPosition |
Global variables | lowerCase | fullscreen |
Operators | value1*value2 | int product = value*6; |
Operators | value1/value2 | int division = value/4; |
Operators | value1 + value2 | int sum = value + 10; |
Operators | value1 - value2 | int res = value - 5; |
Pointers | MyType *pointer | Texture2D *array; |
float values | always x.xf | float value = 10.0f |
Ternary Operator | (condition)? result1 : result2 | printf("Value is 0: %s", (value == 0)? "yes" : "no"); |
Some other conventions to follow:
-
raylib code does not use TABS, use 4 spaces instead.
-
Control flow statements are always followed by a space:
if (condition) value = 0;
while (!WindowShouldClose())
{
}
for (int i = 0; i < NUM_VALUES; i++) printf("%i", i);
switch (value)
{
case 0:
{
} break;
case 2: break;
default: break;
}
- All condition checks are always enclosed in parentheses, with the exception of simple boolean values:
if ( (value > 1) && (value < 50) && valueActive )
{
}
- When dealing with curly braces, open-close them in aligned mode, it's more visual for students:
void SomeFunction()
{
// TODO: Do something here!
}
When proposing new functions, please try to use a clear naming for function-name and function-parameters. In case of doubt, open an issue for discussion.
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