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[rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers #4439

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merged 1 commit into from
Oct 26, 2024

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Not-Nik
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@Not-Nik Not-Nik commented Oct 26, 2024

LoadTextureCubemap(), takes image as a copy, not a reference.ImageMipmaps() re-allocates the data pointer of an image, making the old pointer invalid. This means that calls to LoadTextureCubemap() would almost always render the image unusable, resulting in a use-after-free bug, e.g. when unloading the image.

My apologies, fixup for #4429

@raysan5 raysan5 merged commit 38cf9f3 into raysan5:master Oct 26, 2024
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raysan5 commented Oct 26, 2024

@Not-Nik thanks for the review. Did you verify the models_skybox artifacts on the corners?

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Not-Nik commented Oct 26, 2024

Yes, both with and without HDR works for me!

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