[rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers #4439
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LoadTextureCubemap()
, takesimage
as a copy, not a reference.ImageMipmaps()
re-allocates thedata
pointer of an image, making the old pointer invalid. This means that calls toLoadTextureCubemap()
would almost always render the image unusable, resulting in a use-after-free bug, e.g. when unloading the image.My apologies, fixup for #4429