[rtextures/rlgl] Load mipmaps for cubemaps #4429
Merged
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Load all mipmaps for cubemaps to the GPU and enable the proper filters for them. This is especially important for image based lighting (IBL), where for different roughness levels, different pre-filtered environment maps are stored in mipmaps. Calculating these filters is rather expensive, so it is often done offline and the pre-filtered cubemaps are shipped with the game.
The implementation did require some reworking; notably
rlLoadTextureCubemap
gains a newmipmapCount
parameter, andImageMipmaps
no longer regenerates already existing mipmaps.I structured the PR to be able to just be rebased onto master if you want all the different changes to reflect in the tree.