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OSX glfw window blank until re-positioned #665
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Do you have the newest |
Shoot, looking now it does look like I am on an older build of raylib, let me double check a newer tag, i am pretty sure it will fix my issue. |
@diclophis Did you have time to check whether the issue still exists? |
@a3f yea it looks like the fix is good, thanks again for the heads up. Side note, I have been enjoying using this framework and integrating it with I am building out a wrapper to hopefully take advantage of some of the DSL like abilities of ruby, crossed with the lightweight nature of this framework to produce small demo/art like applications
To produce... |
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the two commits we have for reuse of the GLFW CMake build system for Wayland on top. It hasn't been merged (or acknowledged..) upstream yet. Fixes raysan5#655 and raysan5#665.
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes raysan5#655 and raysan5#665.
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes raysan5#655 and raysan5#665.
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes raysan5#655 and raysan5#665.
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes raysan5#655 and raysan5#665.
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665.
I noticed the same issue here: faiface/pixel#140 is present in this project... I figured I might open this ticket so anyone searching for things like, blank window osx glfw might find this article and know that the current workaround is moving the window by 1px on init...
Is what I rigged up...
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