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[Keyboard] IDOBAO ID67 code touch-ups and include factory keymap #17231

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140 changes: 58 additions & 82 deletions keyboards/idobao/id67/config.h
Original file line number Diff line number Diff line change
@@ -1,110 +1,86 @@
/* Copyright 2021 Tybera
* Copyright 2021 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2021 Tybera (@tybera)
// Copyright 2021 Werther (@thewerther)
// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0067
#define DEVICE_VER 0x0002
#define MANUFACTURER IDOBAO
#define PRODUCT ID67

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, F7 }
#define MATRIX_COL_PINS { C7, F6, F5, F4, F1, B7, D5, D1, D2, D3, D4, D0, D6, D7, B4 }

#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F0

// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
#ifndef ID67_DISABLE_UNDERGLOW
#define DRIVER_LED_TOTAL 77
#else
#define DRIVER_LED_TOTAL 67
#define DRIVER_LED_TOTAL (77 - 10)
#endif

#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255

#define RGB_MATRIX_KEYPRESSES

#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right

// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
/* RGB_MATRIX_FRAMEBUFFER_EFFECTS -- don't enable */
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #endif // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)

// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
/* RGB_MATRIX_KEYPRESSES || RGB_MATRIX_KEYRELEASES */
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
// #endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#endif // #if defined(RGB_MATRIX_ENABLE)
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // RGB_MATRIX_ENABLE

/* -----------------------
* Feature disable options
* These options are also useful to firmware size reduction.
* ----------------------- */

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
// #define NO_ACTION_LAYER
// #define NO_ACTION_TAPPING
// #define NO_ACTION_ONESHOT
100 changes: 36 additions & 64 deletions keyboards/idobao/id67/id67.c
Original file line number Diff line number Diff line change
@@ -1,19 +1,7 @@
/* Copyright 2021 Tybera
* Copyright 2021 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2021 Tybera (@tybera)
// Copyright 2021 Werther (@thewerther)
// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later

#include "id67.h"

Expand All @@ -25,6 +13,23 @@
* These "LED Index to *" arrays are in that reversed order!
* i.e., Space row on top, listed right to left */
led_config_t g_led_config = { {
/* Under- / Per-Key
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
* │66 │65 │64 │63 │62 │61 │60 │59 │58 │57 │56 │55 │54 │ 53 │52 │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
* │ 51 │50 │49 │48 │47 │46 │45 │44 │43 │42 │41 │40 │39 │ 38 │37 │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
* │ 36 │35 │34 │33 │32 │31 │30 │29 │28 │27 │26 │25 │ 24 │23 │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
* │ 22 │21 │20 │19 │18 │17 │16 │15 │14 │13 │12 │ 11 │10 │ 9 │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
* │ 8 │ 7 │ 6 │ 5 │ 4 │ 3 │ │ 2 │ 1 │ 0 │
* └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*
* Bottom Side (as seen from top orientation)
* 67 68 69 70 71
* 76 75 74 73 72
*/
// Key Matrix to LED Index
{66, 65, 64, 63, 62, 61, 60, 59, 58, 57, 56, 55, 54, 53, 52},
{51, 50, 49, 48, 47, 46, 45, 44, 43, 42, 41, 40, 39, 38, 37},
Expand All @@ -34,63 +39,30 @@ led_config_t g_led_config = { {
}, {
// LED Index to Physical Position
// based on: https://gist.github.com/vinorodrigues/07fd735683856b2a06c7c52b9b3878cb
{224, 64}, {209, 64}, {194, 64}, {170, 64}, {151, 64}, {95, 64}, {39, 64}, {21, 64}, {2, 64},
{224, 48}, {209, 48}, {189, 48}, {168, 48}, {153, 48}, {138, 48}, {123, 48}, {108, 48}, {93, 48}, {78, 48}, {63, 48}, {49, 48}, {34, 48}, {9, 48},
{224, 32}, {200, 32}, {175, 32}, {161, 32}, {146, 32}, {131, 32}, {116, 32}, {101, 32}, {86, 32}, {71, 32}, {56, 32}, {41, 32}, {26, 32}, {6, 32},
{224, 16}, {205, 16}, {187, 16}, {172, 16}, {157, 16}, {142, 16}, {127, 16}, {112, 16}, {97, 16}, {82, 16}, {67, 16}, {52, 16}, {37, 16}, {22, 16}, {4, 16},
{224, 0}, {202, 0}, {179, 0}, {164, 0}, {149, 0}, {134, 0}, {119, 0}, {105, 0}, {90, 0}, {75, 0}, {60, 0}, {45, 0}, {30, 0}, {15, 0}, {0, 0}
#ifndef ID67_DISABLE_UNDERGLOW
// **NB: In reverse order**
{224,64 }, {209,64 }, {194,64 }, {170,64 }, {151,64 }, { 95,64 }, { 39,64 }, { 21,64 }, { 2,64 },
{224,48 }, {209,48 }, {189,48 }, {168,48 }, {153,48 }, {138,48 }, {123,48 }, {108,48 }, { 93,48 }, { 78,48 }, { 63,48 }, { 49,48 }, { 34,48 }, { 9,48 },
{224,32 }, {200,32 }, {175,32 }, {161,32 }, {146,32 }, {131,32 }, {116,32 }, {101,32 }, { 86,32 }, { 71,32 }, { 56,32 }, { 41,32 }, { 26,32 }, { 6,32 },
{224,16 }, {205,16 }, {187,16 }, {172,16 }, {157,16 }, {142,16 }, {127,16 }, {112,16 }, { 97,16 }, { 82,16 }, { 67,16 }, { 52,16 }, { 37,16 }, { 22,16 }, { 4,16 },
{224,0 }, {202,0 }, {179,0 }, {164,0 }, {149,0 }, {134,0 }, {119,0 }, {105,0 }, { 90,0 }, { 75,0 }, { 60,0 }, { 45,0 }, { 30,0 }, { 15,0 }, { 0,0 }
// underglow LEDs
#ifndef ID67_DISABLE_UNDERGLOW
, {0, 0}, {56, 0}, {112, 0}, {168, 0}, {224, 0},
{224, 64}, {168, 64}, {112, 64}, {56, 64}, {0, 64}
#endif
}, {
// LED Index to Flag
4, 4, 4, 1, 1, 4, 1, 1, 1, // first row
1, 4, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, // second row
// **NB: In reverse order**
1, 1, 1, 1, 1, 4, 1, 1, 1, // fifth/bottom row
1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, // fourth row
1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 9, // third row
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, // fourth row
1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 // fifth row
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, // second row
1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1 // first/top row
// underglow LEDs
#ifndef ID67_DISABLE_UNDERGLOW
, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2
#endif
} };

#endif // #ifdef RGB_MATRIX_ENABLE


/* Use `#define ID67_CAPS_LOCK_KEY_INDEX 36` in `keymaps/yourkeymap/config.h`
* if you want to enable Caps-Lock LED mode */
#if defined(RGB_MATRIX_ENABLE) && defined(ID67_CAPS_LOCK_KEY_INDEX)

#define ID67_CAPS_LOCK_MAX_BRIGHTNESS 0xFF
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#undef ID67_CAPS_LOCK_MAX_BRIGHTNESS
#define ID67_CAPS_LOCK_MAX_BRIGHTNESS RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif

#define ID67_CAPS_LOCK_VAL_STEP 8
#ifdef RGB_MATRIX_VAL_STEP
#undef ID67_CAPS_LOCK_VAL_STEP
#define ID67_CAPS_LOCK_VAL_STEP RGB_MATRIX_VAL_STEP
#endif

/* This function is defined as weak, so if you create your own in keymap then
* that will compile, not this */
__attribute__((weak))
void rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock) {
uint8_t b = rgb_matrix_get_val();
if (b < ID67_CAPS_LOCK_VAL_STEP) {
b = ID67_CAPS_LOCK_VAL_STEP;
} else if (b < (ID67_CAPS_LOCK_MAX_BRIGHTNESS - ID67_CAPS_LOCK_VAL_STEP)) {
b += ID67_CAPS_LOCK_VAL_STEP; // one step more than current brightness
} else {
b = ID67_CAPS_LOCK_MAX_BRIGHTNESS;
}
rgb_matrix_set_color(ID67_CAPS_LOCK_KEY_INDEX, b, b, b); // white, with the adjusted brightness
}
}

#endif // #ifdef ID67_CAPS_LOCK_KEY_INDEX
#endif // RGB_MATRIX_ENABLE
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