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Fix issues with Oneshot disabling #14934

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Nov 1, 2021
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167 changes: 103 additions & 64 deletions quantum/action.c
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "action.h"
#include "wait.h"

#include "keycode_config.h"

#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
Expand Down Expand Up @@ -87,19 +89,21 @@ void action_exec(keyevent_t event) {
keyrecord_t record = {.event = event};

#ifndef NO_ACTION_ONESHOT
if (!keymap_config.oneshot_disable) {
# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (has_oneshot_layer_timed_out()) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
if (has_oneshot_mods_timed_out()) {
clear_oneshot_mods();
}
if (has_oneshot_layer_timed_out()) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
if (has_oneshot_mods_timed_out()) {
clear_oneshot_mods();
}
# ifdef SWAP_HANDS_ENABLE
if (has_oneshot_swaphands_timed_out()) {
clear_oneshot_swaphands();
}
if (has_oneshot_swaphands_timed_out()) {
clear_oneshot_swaphands();
}
# endif
# endif
}
#endif

#ifndef NO_ACTION_TAPPING
Expand Down Expand Up @@ -195,7 +199,7 @@ void process_record(keyrecord_t *record) {

if (!process_record_quantum(record)) {
#ifndef NO_ACTION_ONESHOT
if (is_oneshot_layer_active() && record->event.pressed) {
if (is_oneshot_layer_active() && record->event.pressed && !keymap_config.oneshot_disable) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
#endif
Expand Down Expand Up @@ -260,7 +264,7 @@ void process_action(keyrecord_t *record, action_t action) {
# ifdef SWAP_HANDS_ENABLE
&& !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)
# endif
) {
&& !keymap_config.oneshot_disable) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
do_release_oneshot = !is_oneshot_layer_active();
}
Expand Down Expand Up @@ -304,41 +308,68 @@ void process_action(keyrecord_t *record, action_t action) {
# ifndef NO_ACTION_ONESHOT
case MODS_ONESHOT:
// Oneshot modifier
if (event.pressed) {
if (tap_count == 0) {
dprint("MODS_TAP: Oneshot: 0\n");
register_mods(mods | get_oneshot_mods());
} else if (tap_count == 1) {
dprint("MODS_TAP: Oneshot: start\n");
set_oneshot_mods(mods | get_oneshot_mods());
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
dprint("MODS_TAP: Toggling oneshot");
clear_oneshot_mods();
set_oneshot_locked_mods(mods);
register_mods(mods);
# endif
if (keymap_config.oneshot_disable) {
if (event.pressed) {
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
// e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
// This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT).
// Same applies for some keys like KC_MEH which are declared as MEH(KC_NO).
add_mods(mods);
} else {
add_weak_mods(mods);
}
send_keyboard_report();
}
register_code(action.key.code);
} else {
register_mods(mods | get_oneshot_mods());
unregister_code(action.key.code);
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
del_mods(mods);
} else {
del_weak_mods(mods);
}
send_keyboard_report();
}
}
} else {
if (tap_count == 0) {
clear_oneshot_mods();
unregister_mods(mods);
} else if (tap_count == 1) {
// Retain Oneshot mods
if (event.pressed) {
if (tap_count == 0) {
dprint("MODS_TAP: Oneshot: 0\n");
register_mods(mods | get_oneshot_mods());
} else if (tap_count == 1) {
dprint("MODS_TAP: Oneshot: start\n");
set_oneshot_mods(mods | get_oneshot_mods());
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
if (mods & get_mods()) {
clear_oneshot_locked_mods();
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
dprint("MODS_TAP: Toggling oneshot");
clear_oneshot_mods();
unregister_mods(mods);
}
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
// Toggle Oneshot Layer
set_oneshot_locked_mods(mods);
register_mods(mods);
# endif
} else {
register_mods(mods | get_oneshot_mods());
}
} else {
clear_oneshot_mods();
unregister_mods(mods);
if (tap_count == 0) {
clear_oneshot_mods();
unregister_mods(mods);
} else if (tap_count == 1) {
// Retain Oneshot mods
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
if (mods & get_mods()) {
clear_oneshot_locked_mods();
clear_oneshot_mods();
unregister_mods(mods);
}
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
// Toggle Oneshot Layer
# endif
} else {
clear_oneshot_mods();
unregister_mods(mods);
}
}
}
break;
Expand Down Expand Up @@ -523,39 +554,47 @@ void process_action(keyrecord_t *record, action_t action) {
# ifndef NO_ACTION_ONESHOT
case OP_ONESHOT:
// Oneshot modifier
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
do_release_oneshot = false;
if (event.pressed) {
del_mods(get_oneshot_locked_mods());
if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
reset_oneshot_layer();
layer_off(action.layer_tap.val);
break;
} else if (tap_count < ONESHOT_TAP_TOGGLE) {
if (keymap_config.oneshot_disable) {
if (event.pressed) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
} else {
layer_off(action.layer_tap.val);
}
} else {
add_mods(get_oneshot_locked_mods());
if (tap_count >= ONESHOT_TAP_TOGGLE) {
reset_oneshot_layer();
clear_oneshot_locked_mods();
set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
do_release_oneshot = false;
if (event.pressed) {
del_mods(get_oneshot_locked_mods());
if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
reset_oneshot_layer();
layer_off(action.layer_tap.val);
break;
} else if (tap_count < ONESHOT_TAP_TOGGLE) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
}
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
add_mods(get_oneshot_locked_mods());
if (tap_count >= ONESHOT_TAP_TOGGLE) {
reset_oneshot_layer();
clear_oneshot_locked_mods();
set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
}
# else
if (event.pressed) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
if (tap_count > 1) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
if (event.pressed) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
if (tap_count > 1) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
}
}
# endif
}
break;
# endif
default:
Expand Down
3 changes: 2 additions & 1 deletion quantum/action_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -170,7 +170,7 @@ void reset_oneshot_layer(void) {
void clear_oneshot_layer_state(oneshot_fullfillment_t state) {
uint8_t start_state = oneshot_layer_data;
oneshot_layer_data &= ~state;
if ((!get_oneshot_layer_state() && start_state != oneshot_layer_data) || keymap_config.oneshot_disable) {
if ((!get_oneshot_layer_state() && start_state != oneshot_layer_data) && !keymap_config.oneshot_disable) {
layer_off(get_oneshot_layer());
reset_oneshot_layer();
}
Expand All @@ -189,6 +189,7 @@ void oneshot_set(bool active) {
if (keymap_config.oneshot_disable != active) {
keymap_config.oneshot_disable = active;
eeconfig_update_keymap(keymap_config.raw);
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
dprintf("Oneshot: active: %d\n", active);
}
}
Expand Down
3 changes: 0 additions & 3 deletions quantum/process_keycode/process_auto_shift.c
Original file line number Diff line number Diff line change
Expand Up @@ -76,9 +76,6 @@ static bool autoshift_press(uint16_t keycode, uint16_t now, keyrecord_t *record)
autoshift_time = now;
autoshift_flags.in_progress = true;

# if !defined(NO_ACTION_ONESHOT) && !defined(NO_ACTION_TAPPING)
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
# endif
return false;
}

Expand Down