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Bugfix/clang tidy compilation database #6

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psampathkumar
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This makes crashes less likely since no pointer is used.
The last used tileset was saved in the options file, but that value wasn't
shown anywhere in the interface. It was then used *instead* of the tileset
configured in the settings when the topology matched. This was a source of
confusion. Get rid of this behavior by removing the hidden option.
The tileset in pregame isn't well defined because the topology isn't known yet.
Always start servers with the default ruleset, and load a tileset based on
that.

If the user want to spawn a client with a given ruleset, they can use the -r
option.
Otherwise it can't find headers. Also reduce the number of steps using features
of clang-tidy-review.
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