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Include Flashlight in total SR calculation #14753
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I'm fine with this, it might be a bit controversial (like some maps being 9+ stars while being mechanically 4*) but I think it's correct way forward and we can adjust if this somehow breaks star rating medals or something else.
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Personally I don't think visuals belong in SR but according to the recent community survey on pp & sr, 75% of people want "subjective" skills to be included in star rating, so that would imply that this change should be accepted.
If we're going halfway and adding FL into star rating, I'd be curious to hear thoughts on how a "complete blind" beatmap would be rated in star rating. Would it get an infinite rating? Is there an upper cap to the "memorisation" skill? Should we be calling this "Memorisation" rather than "Flashlight" to account for future similar mods (ie. if we are going to also add star rating adjustments for something like "Blinds")? |
@peppy Flashlight plays are not pure memory plays (as opposed to other mods such as taiko, where HDFL plays are pure memorisation), so I don't think it would be a good idea to encompass everything memory into this skill, this should stay separate. |
So just for me and the 99% that hasn't attempted to understand the math here: how much would you see a 100% memorisation be worth as an addition in star rating? Is that somehow different because it's "not what flashlight does" or soemthing? |
Yes, flashlight is only partly memorisation. I can't provide any insight into what would happen in a 100% memorisation scenario because such scenario doesn't really exist and this Flashlight skill wasn't written to accomodate that. If one were to exist (such as blinds mod) the calculation for that needs to be separate to this. |
Seems very hand-wavy to me but maybe I'm an outlier and the average player will better understand this. |
Right, I'm just trying to understand what you meant by "how much is a 100% memorisation worth in SR". Is that in the context of Flashlight? |
I'm not sure. I'd just expect something to be calculated based on the size of visibility from 0 to 100% hidden. But I'm in the camp that doesn't agree this can really be represented in a good way in SR, so I'll just abstain from comment/attempt-to-understand on this occasion. Maybe something worth factoring in when trying to explain this to the public though. |
Based on #13986 and #14217
#14217 needs to be merged before this.
similarly to #13986, this is just a visual change and affects only total SR.