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Releases: playcanvas/engine

v0.174.3

22 Oct 13:14
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  • Documentation numerous fixes and improvements
  • jsdoc updated to version 3
  • Particles created in code and editor autoPlay set to true by default
  • Particles created by code use same defaults as in Editor
  • Store scene shaders version on models to update models when enabling
  • Add docs for pc.ParticleSystemComponent#animLoop
  • Add assets registry url prefix
  • [RENAMED] pc.Aabb > pc.BoundingBox, pc.Sphere > pc.BoundingSphere
  • Performance and consistency improvements for shapes: pc.BoundingBox, pc.BoundingSphere, pc.Ray
  • [DEPRECATED] pc.Box
  • [DEPRECATED] PickComponent
  • [FIX] Frustum culling - used to use previous frame camera transformation
  • [FIX] When preloading assets use the prefix from the script system

v0.174.2

22 Oct 11:55
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  • Removed asset prefix from application settings
  • Add url prefix property to asset registry

v0.174.1

05 Oct 16:14
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  • Remove mip generation for particles
  • Removed unused shaders
  • Added shader link event
  • Now measuring culling time
  • Removed isAnimTex property from particle systems
  • Changed animTex* properties to anim* properties
  • Use seed in GPU particles

v0.174.0

02 Oct 14:02
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  • [FIX] Errors in particle system when color / normal map assets do not exist
  • [FIX] Crashing particles in IE
  • [FIX] Color blending in post effects
  • [FIX] Model mappings changed to null, use default material now
  • [FIX] Clamp volume on Audio to prevent negative values being to loud
  • Initial support for atlases in particle systems
  • Changed default camera clear color to #b8b8b8
  • Removed pick component from the docs
  • Added some documentation to pc.Material

v0.173.9

28 Sep 18:59
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  • [FIX] removed model assumption that data.mapping is one-to-one with meshInstances array.

v0.173.7

24 Sep 13:25
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  • Use physical shader model for default material
  • Model asset doesn't assume file is always defined
  • [FIX] Correctly initialize particle camera
  • [FIX] Don't write particle alpha to render target

v0.173.6

21 Sep 16:12
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  • Added camera.horizontalFov property to camera component

v0.173.5

16 Sep 16:21
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  • [FIX] Cloning models while assets are loading
  • Pass optional options to the pc.GraphicsDevice constructor which are used when creating WebGL context
  • Added docs for pitch property on audio channel

v0.173.4

15 Sep 12:42
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  • Added shader assets

v0.173.3

14 Sep 14:40
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  • Added 'mapping' property to model components and now supporting material overrides per model component
  • PVRTC initial support
  • [FIX] autoPlay for looped particle systems