Releases: playcanvas/engine
Releases · playcanvas/engine
v0.174.3
- Documentation numerous fixes and improvements
- jsdoc updated to version 3
- Particles created in code and editor
autoPlay
set totrue
by default - Particles created by code use same defaults as in Editor
- Store scene shaders version on models to update models when enabling
- Add docs for
pc.ParticleSystemComponent#animLoop
- Add assets registry url
prefix
- [RENAMED]
pc.Aabb
>pc.BoundingBox
,pc.Sphere
>pc.BoundingSphere
- Performance and consistency improvements for shapes:
pc.BoundingBox
,pc.BoundingSphere
,pc.Ray
- [DEPRECATED]
pc.Box
- [DEPRECATED]
PickComponent
- [FIX] Frustum culling - used to use previous frame camera transformation
- [FIX] When preloading assets use the prefix from the script system
v0.174.2
v0.174.1
v0.174.0
- [FIX] Errors in particle system when color / normal map assets do not exist
- [FIX] Crashing particles in IE
- [FIX] Color blending in post effects
- [FIX] Model mappings changed to null, use default material now
- [FIX] Clamp volume on Audio to prevent negative values being to loud
- Initial support for atlases in particle systems
- Changed default camera clear color to #b8b8b8
- Removed pick component from the docs
- Added some documentation to pc.Material
v0.173.9
v0.173.7
- Use physical shader model for default material
- Model asset doesn't assume
file
is always defined - [FIX] Correctly initialize particle camera
- [FIX] Don't write particle alpha to render target
v0.173.6
- Added camera.horizontalFov property to camera component