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Releases: playcanvas/engine

v0.168.6

25 Aug 14:59
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  • [FIX] Destroy AudioManager when application is destroyed.
  • [FIX] Better handling of application destruction while resources are being preloaded.

v0.168.5

25 Aug 14:59
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  • [FIX] Added fix for instancing.
  • Added pc.Application#destroy.

v0.168.3

25 Aug 14:54
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  • [FIX] Fix alpha sorting.

v0.167.3

25 Aug 15:00
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  • Support HDR lightmaps
  • [FIX] Error when removing skybox from scene

v0.167.2

25 Aug 15:00
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  • Removed references to old Designer
  • Component schemas are now simple string arrays
  • Removed pack component
  • Removed designer component
  • [FIX] Generate different shaders for meshes with and without UV1
  • [FIX] Disallow using UV1 maps on meshes without it
  • [FIX] Handle updating audiosource#3d property
  • [FIX] Stop audiosource when its asset is removed or when the audiosource component is removed
  • [FIX] One shot sounds no longer play when switching tabs
  • [FIX] Stop current animation if its asset is removed from the animation component
  • [FIX] Camera frustum shape is now properly updated when the canvas is resized

v0.167.1

25 Aug 14:54
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  • [FIX] texCubeLOD code path fixes

v0.165.3

25 Aug 14:54
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  • [FIX] Remove vVertexColor varying from default material shader.

v0.164.3

25 Aug 14:55
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  • Add pc.Application#timeScale

v0.164.0

25 Aug 14:55
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  • Added Entity#addComponent and Entity#removeComponent
  • Deprecated ComponentSystem#addComponent and ComponentSystem#removeComponent
  • Removed pc.ApplicationContext, replaced with pc.Application everywhere
  • Added relevant properties from pc.ApplicationContext to pc.Application, root, systems, loader, assets, etc.
  • [FIX] worldToScreen
  • [FIX] Camera's no longer effected by entity's scale
  • [FIX] Fixed height map on Intel GPU

v0.163.4

25 Aug 14:55
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  • [FIX] Add light property to light component schema.