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Releases: playcanvas/engine

v0.178.5

07 Dec 16:15
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  • [FIX] Synchronous initialization of scripts that are already loaded

v0.178.4

07 Dec 09:54
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  • [FIX] Don't resume 3d sounds when switching tabs
  • [FIX] Don't start sounds when changing '3d' property

v0.178.3

03 Dec 20:36
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  • [FIX] ignore bones that affect no vertices when calculating AABB

v0.178.2

03 Dec 18:49
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  • [OPTIMIZE] Massive boost in calculating BoundingBox from vertices, in some cases up to 500 times faster!
  • [FIX] setParameter on meshInstances
  • [FIX] Do not render entity if not in hierarchy

v0.178.1

03 Dec 18:46
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  • [FIX] firefox on image loading error, not failing to properly console error anymore.

v0.178.0

30 Nov 12:33
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  • Dynamically load assets that have not been 'preloaded' when Entities / Component that reference them become enabled
  • Added pc.CUBEFACE constants.
  • Updated docs
  • Don't draw alpha blended objects to depth

v0.177.0

30 Nov 16:02
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  • [ADDED] vec2 vec3 vec4 script attribute types
  • [REMOVED] ballsocketjoint

v0.176.5

20 Nov 15:03
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  • [FIX] Don't draw skybox to depth buffer
  • [FIX] Correctly decrement VRAM usage in stats
  • [FIX] Destroy existing texture before setting new with setSource
  • [FIX] Exception when trying to play animation with blend mode
  • [FIX] Check if pointerlock exists before using it
  • Remove some mistakenly global variables (@shaochun)
  • Added SCREEN blend mode
  • Added more asset type constants (@PsichiX)

v0.176.4

16 Nov 16:53
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  • [FIX] Audio assets not playing if they are not preloaded

v0.176.3

16 Nov 15:51
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  • [FIX] Audio halting loading in IE
  • [DOCS] Improved pc.VertexFormat