Releases: playcanvas/engine
Releases · playcanvas/engine
v0.178.5
- [FIX] Synchronous initialization of scripts that are already loaded
v0.178.4
- [FIX] Don't resume 3d sounds when switching tabs
- [FIX] Don't start sounds when changing '3d' property
v0.178.3
- [FIX] ignore bones that affect no vertices when calculating AABB
v0.178.2
- [OPTIMIZE] Massive boost in calculating BoundingBox from vertices, in some cases up to 500 times faster!
- [FIX] setParameter on meshInstances
- [FIX] Do not render entity if not in hierarchy
v0.178.1
- [FIX] firefox on image loading error, not failing to properly console error anymore.
v0.178.0
- Dynamically load assets that have not been 'preloaded' when Entities / Component that reference them become enabled
- Added pc.CUBEFACE constants.
- Updated docs
- Don't draw alpha blended objects to depth
v0.177.0
- [ADDED]
vec2
vec3
vec4
script attribute types
- [REMOVED] ballsocketjoint
v0.176.5
- [FIX] Don't draw skybox to depth buffer
- [FIX] Correctly decrement VRAM usage in stats
- [FIX] Destroy existing texture before setting new with setSource
- [FIX] Exception when trying to play animation with blend mode
- [FIX] Check if pointerlock exists before using it
- Remove some mistakenly global variables (@shaochun)
- Added SCREEN blend mode
- Added more asset type constants (@PsichiX)
v0.176.4
- [FIX] Audio assets not playing if they are not preloaded
v0.176.3
- [FIX] Audio halting loading in IE
- [DOCS] Improved pc.VertexFormat