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feat: add resolution to resize event parameters #10775
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* feat: add ShaderSystem#maxTextures * use gpu.device.limits.maxSampledTexturesPerShaderStage --------- Co-authored-by: Zyie <[email protected]>
* feat: reserve texture units for batching * maxTextures instead of reservedTextures --------- Co-authored-by: Zyie <[email protected]>
* feat: add 'min' and 'max' blend modes * Add visual tests * Fix variable name * replace webgl2 test --------- Co-authored-by: Zyie <[email protected]>
* add a renderable GC * lint * oops * fix nineslice destroy * fix up PR * tweak times for tests * Update package.json * remove unneeded extension.add call in TextureGCSystem and RenderableGCSystem --------- Co-authored-by: Zyie <[email protected]>
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bigtimebuddy
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Fair!
GoodBoyDigital
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Description of change
It felt like the
resolution
argument was missing here.Pre-Merge Checklist
npm run lint
)npm run test
)