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Both-hands context response good when using individual hand with ratio locked - move edge response to start of drag #452
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The issue is the same as #416, but now we need two instances of BothHandsDescriber, one for voicing and one for description, otherwise the context response that is requested second (voicing in this case) will be as if it is the second context response at the edge (our criteria for a "go beyond" alert. |
Alright. I believe this is fixed. I did three things here:
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@terracoda please review the hand voicing bugs we created together 2 weeks ago. |
The context responses at the edge - the ones that communicates the edge has been hit and that the learner should change directions (move down to explore more or move up to explore more) is working perfectly when I have focus on either of the individual hand sliders and with any one of the explore modes slected (No Tick Marks, Tick Marks, Numbered Tick Marks). The context responses are not yet fixed if my focus is on the Both Hands interaction. Perhaps this is because we have not yet implemented the Both Hands interaction? Not sure. I find this strange because with the Ratio Lock in locked position, all the responses should be the same regardless of which actual interaction has focus. I will change the label to question, and leave the issue open for @zepumph to comment. |
@terracoda explained this further to me, the keyboard + indy hand + ratio locked is working well, but two other modalities are not:
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@zepumph, for mouse/touch input (pointer input), the timing it too finicky to provide a hint about changing directions at End of Drag. The natural place for this kind of hint is at start of drag when there is no value change at all and only if one hand is at the edge. (Ignore - keyboard is discrete and already works: This should work well for keyboard input, too, when the Ratio Lock is checked. ) Does this approach make sense to you? More specifically: When Ratio Lock is checked and a hand is at an edge position (at top or near bottom) we adjust the wording of the hint response. So that at start of drag the hint helps indicate the best direction, rather than trying to guide a change in direction at the end of a drag. If this makes sense, we won't have a hint at end of drag when the Ratio Lock is checked. This should work perfectly for pointer input, and I think it should work just fine for keyboard input. Special wording for Hint Response when starting at an edge & Ratio Lock is checked:
Should this be a separate issue? It seem related to this issue. |
This was covered and implemented by #457, @terracoda will review them all over there. |
Related to #451. When we reach the edge, with ratio locked and controlling an indy hand, we don't get the "Both hands" context response.
Current description:
What we want to see:
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