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Boundaries and constraints for free moving objects #23
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@zepumph Please half the size of each black bar and the corresponding y-axis movement. |
@zepumph Can you increase the horizontal distance (maybe doubling) the white space between each "ratio half"? Also, you probably are aware, but the version from phettest today has the region within which I can move each hand out of alignment with the drawn grid lines. Movement space seems offset to the left of the drawn grid lines. |
horizontal distance increased above. I also fixed the dragging/alignment bug. There is still a tiny bit of movement, especially when using other pointers. I'll take a look soon. |
Please review! |
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In my local copy the "10" appears, but I can't get it to show on phettest. Weird! I'll look into it further.
I don't feel like I have clear instructions here. Do you want the "Grid" radio button to turn into two radio buttons: "Horizontal" (just horizontal) and "Grid" (both)? Do you want vertical lines possible at all in the sim? The way it is implemented currently did not allow for a separate vertical line visible toggle, which is why that wasn't in the design options dialog. I can easily do that, but I didn't want to needlessly refactor until there was a desire. This is a place though where it would be nice (and cheaper) to know the direction we are heading as much as possible before implementing anything else. Thought? |
For some reason, after manually pulling RaP on phettest, the "10" is now showing for me. I cleaned up the unit code a bit above, over to @emily-phet for design condiserations about UI for horizontal vs vertical lines. |
@zepumph Thanks! |
@zepumph
For the following, please refer to this figure:
Note - the figure shows the tall "boxes" where each free moving object can move to be quite narrow in the y-direction. This can be wider... I'm not trying to overly constrain the learner, it's just a limitation of the artwork. :) We'll probably want to tweak the width/height of the black lines and the range of the y-direction once you have something implemented. We'll want it to look and feel "right", so consider my artwork to be a simple sketch rather than exact specification.
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