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Pickup sounds that are different for vertex and side #128
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Just an FYI, the pick up sounds in Faraday's Law represent a two-step pick-up interaction. Not sure if it is different from a one-step pick-up interaction like the Hands in RaP or typical slider interactions. |
Note by @jessegreenberg during Sound design today:
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Like Voicing, I think the pick-up sound might be really helpful for people who have trouble seeing the screen or can't see the screen, so I don't think it needs to be disabled when Voicing is enabled. |
We liked the Ratio and Proportion sounds as a more "general" sound than Faraday's Law pick up sounds. They are a little too subtle though. @Ashton-Morris, could you modify the pickup sounds from Ratio and Proportion to differentiate them further? Perhaps the lower tone goes lower still? |
WAIT - first. @jessegreenberg, can you implement the sounds from Ratio and Proportion pickup on "mouse down" or touch pick up or on "initial tab focus" (sorry, don't know the code variables here)
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These sounds were added, back to @BLFiedler for next steps! |
From @terracoda's recent interview: While tabbing through quickly, it was difficult to tell the difference. It won't need much, but a small tweak is fine to quickly address even based on one interview. @Ashton-Morris , Could you raise the pitch of grab.mp3 from Ratio and Proportion just a bit to differentiate it from the lower pitched release.mp3 that is used for a side right now? I defer to your judgment on what is a small but meaningful pitch change here.
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I have added theses sounds in this folder. Some I have added a slight click to them to differentiate them a bit more. Choose your favorite one.
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OK, new sound for grabbing Vertices was added to the sim (grab-v2.mp3). @Ashton-Morris @BLFiedler can you please review? |
Sounds good to me. Definitely a clear difference, but they share enough quality to be the same interaction. We discussed changing the sounds levels a bit for these and the boundary sounds. I gave that a try in the commit above. |
Sounds good to me as well. @jessegreenberg I would lower the corner sound down about 10% though since it is higher in pitch. Can you do that? |
Done! To make any real effectual change I went a bit further (0.8 -> 0.6). Did you want to review, @Ashton-Morris? |
Just checked and the changes sound good. |
To differentiate component pickup, we'd like two different sounds for picking up a vertex vs. a side
We could start by choosing a pickup/drop set of sounds for vertex similar to Faraday's law.
Perhaps the side length sound could just be a lower set of tones? Can discuss at sound meeting.
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