Skip to content

Commit

Permalink
Update documentation, see phetsims/axon#336
Browse files Browse the repository at this point in the history
  • Loading branch information
samreid committed Oct 2, 2020
1 parent 9206d29 commit 90b8f67
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion js/common/model/billiards/BilliardsTable.js
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ function BilliardsTable( options ) {
this.ballVelocity = new Vector2( 0, 0 );

// Keep track of collision points so the path can be shown as an array of lines.
// @public {ObservableArray.<Vector2>} (read-only) - the points where the ball has collided with the walls
// @public {ObservableArrayDef.<Vector2>} (read-only) - the points where the ball has collided with the walls
this.collisionPoints = createObservableArray();

// @public {Emitter} (read-only) - emits when the ball was restarted
Expand Down
4 changes: 2 additions & 2 deletions js/common/model/paint/Splotch.js
Original file line number Diff line number Diff line change
Expand Up @@ -52,10 +52,10 @@ function Splotch( initialLeftCount, initialRightCount, visibleProperty, controls
return Math.min( value, ProportionPlaygroundConstants.PAINT_COUNT_RANGE.max );
} );

// @public {ObservableArray.<PaintBalloon>}
// @public {ObservableArrayDef.<PaintBalloon>}
this.balloons = createObservableArray();

// @public {ObservableArray.<PaintDrip>}
// @public {ObservableArrayDef.<PaintDrip>}
this.drips = createObservableArray();

SceneRatio.call( this, visibleProperty, controlsVisibleProperty,
Expand Down
4 changes: 2 additions & 2 deletions js/common/view/billiards/BilliardsPath.js
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ const LINE_OPTIONS = {
* @extends {Node}
*
* @param {ModelViewTransform2} modelViewTransform
* @param {ObservableArray.<Vector2>} collisionPoints - In model coordinates
* @param {ObservableArrayDef.<Vector2>} collisionPoints - In model coordinates
* @param {Property.<Vector2>} ballPositionProperty - In model coordinates
*/
function BilliardsPath( modelViewTransform, collisionPoints, ballPositionProperty ) {
Expand All @@ -38,7 +38,7 @@ function BilliardsPath( modelViewTransform, collisionPoints, ballPositionPropert
// @private {ModelViewTransform2}
this.modelViewTransform = modelViewTransform;

// @private {ObservableArray.<Vector2>}
// @private {ObservableArrayDef.<Vector2>}
this.collisionPoints = collisionPoints;

// @private {Vector2}
Expand Down

0 comments on commit 90b8f67

Please sign in to comment.