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Resizing window during input event playback should not change scene size #37
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@jonathanolson is this solved? |
Same question that @samreid had on 10/17/2013. @jonathanolson is this solved? |
Input event recording and playback hasn't yet been fully updated for Scenery 0.2. Is getting that working a priority for the summer deployment @pixelzoom? |
Now that I understand what this is... No, not a priority for the "Summer 2015 redeployment", so removing that label. |
@jonathanolson Is this issue still relevant? If no, please close. If yes, please briefly describe what needs to be done. |
@samreid, is this an issue for current playback? |
This is an issue. Our current workaround is to instruct researchers to not resize the window during playbacks. What we should do instead is make it so that window resize events do not end up changing the scenery display size during playback. |
@samreid, is there documentation on how to record and play back? I'd like to reproduce and understand so I can fix it. I was able to record a session with the record wrapper, but the playback wrapper (linked in phetmarks) doesn't seem to exist. |
Via @phet-steele, saw the metacog playback code (playback looks nice!) It looks like this problem should be present if it wasn't wrapped in an iframe. @samreid or @zepumph, what flags would Sim be able to check to see if it is in "playback" mode? handlePlaybackEvent looks like it's reaching in very directly, so I'm really not sure if there is a status that lets Sim know it's being played back. Can I use activeProperty, that sets display.interactive? |
By embedding the playback frame inside an iframe, this is no longer a problem. The size from the recording is set to the playback iframe and the playback iframe doesn't resize otherwise.
Looking in mirror.html, I'm seeing |
Done, can you review? |
The code change looks good, thanks! |
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