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The worst-case scenario is shown below: the Energy screen with 2000 particles, all accordion boxes expanded, all 4 "species histogram" checkboxes checked (histograms are updated only when visible), and the stopwatch running.
Please identify any platforms where we might need to squeeze out more performance.
The iPads had a pretty low frame rate (~15 FPS) in the worst-case scenario, but the particle animation still looked reasonable and UI elements all remained responsive with no noticeable lag.
This is an item from the Master Checklist, to be completed by the Lead Designer.
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