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Add drag cues to the GrabDragInteraction #364

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zepumph opened this issue Aug 26, 2024 · 5 comments
Closed

Add drag cues to the GrabDragInteraction #364

zepumph opened this issue Aug 26, 2024 · 5 comments

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@zepumph
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zepumph commented Aug 26, 2024

From #354 (comment)

@DianaTavares let's discuss the design for this a bit more. I'm not sure if we have defaults here since they normally surround the sim object.

@DianaTavares
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Tomorrow after stand-up, I am available!

@zepumph
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zepumph commented Aug 27, 2024

We want to try to duplicate the WASD + arrow cue from BASE. It seems nice!

image

@zepumph zepumph removed their assignment Aug 27, 2024
@zepumph zepumph assigned zepumph and unassigned DianaTavares Aug 27, 2024
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zepumph added a commit that referenced this issue Aug 29, 2024
Signed-off-by: Michael Kauzmann <[email protected]>
zepumph added a commit to phetsims/scenery-phet that referenced this issue Aug 29, 2024
zepumph added a commit to phetsims/balloons-and-static-electricity that referenced this issue Aug 29, 2024
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zepumph added a commit to phetsims/scenery-phet that referenced this issue Aug 29, 2024
zepumph added a commit to phetsims/scenery-phet that referenced this issue Aug 29, 2024
zepumph added a commit to phetsims/scenery-phet that referenced this issue Aug 29, 2024
zepumph added a commit to phetsims/scenery-phet that referenced this issue Aug 29, 2024
zepumph added a commit to phetsims/scenery-phet that referenced this issue Aug 29, 2024
@zepumph
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zepumph commented Aug 29, 2024

Alright. I believe this is ready for design review.

Let's focus on the look of the cue here, and talk about the hiding logic over in #368.

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@samreid
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samreid commented Aug 30, 2024

There appear to be memory leaks in this feature, I proposed a partial remedy in #168

@zepumph
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zepumph commented Aug 30, 2024

In design meeting we love this. No notes. Closing

@zepumph zepumph closed this as completed Aug 30, 2024
zepumph referenced this issue Aug 30, 2024
Signed-off-by: Michael Kauzmann <[email protected]>
zepumph referenced this issue in phetsims/scenery-phet Aug 30, 2024
samreid pushed a commit to phetsims/perennial that referenced this issue Oct 21, 2024
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