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Add drag cues to the GrabDragInteraction #364
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Tomorrow after stand-up, I am available! |
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Alright. I believe this is ready for design review. Let's focus on the look of the cue here, and talk about the hiding logic over in #368. |
There appear to be memory leaks in this feature, I proposed a partial remedy in #168 |
In design meeting we love this. No notes. Closing |
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From #354 (comment)
@DianaTavares let's discuss the design for this a bit more. I'm not sure if we have defaults here since they normally surround the sim object.
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