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Reward dialog obscures challenge solution #183
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We should talk through this issue as part of the upcoming region and culture publication. |
I think we could just scale down this dialog slightly, but showing the final challenge doesn't seem as helpful to me as seeing the entire board. If I get the dialog and click 'continue' I'm taking back to the level selection screen. So, my thought is to use the space to the right where the keypad is, and cover it with the dialog. When you click continue, and then go back to the level, the keypad is gone, so that space makes perfect sense to put the dialog. |
Discussed 12/7/23 and we like putting the dialog on the right where the keypad used to be. The keypad already disappears, so there is space there. Keep the continue button so there is a button where they were previously interacting. Seems strange to have two buttons that do the same thing (back button and continue button). Normally we wouldn't want to do this. In this case let's keep it because someone might not know the back button is there. |
I'll do a mockup of this for @Luisav1 to implement. |
@Luisav1 I looked through the code and I think we can make a couple of changes to make it a bit more performant. I would recommend creating the Let me know if you want to pair on this or have any questions. The layout shouldn't change from what is on main right now though, so I do think this is ready to get feedback from @amanda-phet. |
Is there a query parameter to quickly complete a level? Based on the screenshot provided, I think the design is just fine and I wouldn't change anything. |
Seems to be working well. I like that I can access all the buttons and see the completed board. Thanks for making this change! |
…ing and removing LevelCompletedNode in LevelCompletedNodeWrapper depending on the game state. Hide keypad when showing the level completed. See #183.
Thanks for the review @amanda-phet! @marlitas and I added the We also now hide the keypad when in the game state is showing the level completed dialog. Closing. |
Moved here from phetsims/vegas#72 (comment). Arithmetic has this problem. The reward dialog obscures the solution to the final challenge, see example in screenshot below. @amanda-phet's call on whether this needs to be addressed.
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