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Flocking Simulation/Procedurale Terrain Generation with Unity3D

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SWARM HUNT

A simple game where you navigate a bird swarm through a procedural generated, endless world. At time, the swarm health diminshes. You need to catch the hearts to gain back health, to fullfill your Goal... stay alive.

GameScene

Terrain

Flocking Behaivour:

Referring to Nature of Code https://natureofcode.com/book/chapter-6-autonomous-agents/ and the paper "Massive Multi-Agent Flocking Simulation in 3D" from Masaru Aoyagi and Akira Namatame http://cc.ist.psu.edu/BRIMS/archives/2005/papers/05-BRIMS-017.pdf

Procedurale Generation of the Terrain:

Via Perlin Noise, for more information recommending https://catlikecoding.com/unity/tutorials/noise/ and Youtube.

Requirements

Unity Version: 2018.3.8f1

How to run

  1. Open Project with Unity Hub
  2. Hit Play Button
  3. Have Fun! :)

License

Released under the MIT License.

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Flocking Simulation/Procedurale Terrain Generation with Unity3D

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