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Server-Side game dimensions, mass rebalancing, SAT player collision, etc. #186
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…o-be-broadcast filtering Introduce massToRadius on server-side
Update: removed strict so Travis build would succeed |
Thanks for making commits more readable! EDIT: This is the stack trace: Missing error handler on |
Fixed. Was removing the user from the users array incorrectly |
Whups, closed by accident |
It seems too slow for me. I changed the log to base 10 (on slowDown )and it's a lot more playable. I don't like the static background but it might be nice if you could toggle it. Check out my pr #178. |
Thank you so much for that PR! |
Merge conflicts resolved |
foods.forEach(function(f){ drawFood(f); }); | ||
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if(borderDraw){ | ||
drawborder(); |
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Why you drawborder
twice?
I think that might be a mistake from merging 2 different versions of the drawBorder. It's not unque to this pr. |
Ooops, seems like other PR caused merge conflicts on this one again :\ |
Fixed merge conflicts again |
Thank you so much for this! :) |
Server-Side game dimensions, mass rebalancing, SAT player collision, etc.
See commit notes for specifics on changes. This is a resubmission of my earlier pull request with more commit notes and has been brought up to date with upstream/master.
Sorry, I'm pretty new to git :/ Trying to get in the habit of committing more often