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Fixed performance drop for Interpolate-4 #4354
Fixed performance drop for Interpolate-4 #4354
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.../transformations/src/transformations/op_conversions/convert_interpolate1_to_interpolate4.cpp
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@GlebKazantaev, @ilyachur, @mvafin, @yekruglov, @rkazants, @vladimir-paramuzov, @dmitry-gorokhov, please, see this PR (#4354) |
@GlebKazantaev, @ilyachur, @mvafin, @yekruglov, @rkazants, @vladimir-paramuzov, please, see this PR (#4354) |
Do we have a performance numbers or tests which proof that the performance was fixed? |
According to ticket content (see link to a performance report in the ticket), we have the following. Before the merge of #970, for any Interpolate-4 nodes with 4D input data, the transformation Generally speaking, this behavior is not correct for non-ONNX models, and this behavior was corrected in the PR #970. Next, plugins have no any vectorized implementation of the This PR corrects the reason of this performance drop. I created tickets to implement vectorized implementation in CPU and GPU plugins. |
@GlebKazantaev, @ilyachur, @mvafin, @yekruglov, @rkazants, @vladimir-paramuzov, please, see this PR (#4354) |
Details:
mode=linear
instead oflinear_onnx
Tickets: