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- Moved FSR core classes and shaders into their own package - Added FSR 2.2 implementation side-by-side with FSR 3.1 - Updated BiRP and PPV2 integrations for FSR 3.1 - Added experimental HDRP 17 integration
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using System.Collections; | ||
using UnityEngine; | ||
using FidelityFX.FSR3; | ||
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namespace FidelityFX | ||
{ | ||
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Assets/Shaders/FSR3/ffx_fsr3upscaler_reconstruct_previous_depth_pass.compute
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