Fix and document normal map handedness #18522
Merged
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A few examples use normal maps that have not been authored with the OpenGL normal map handedness convention. In these cases the normal scale y needs to be negated to get the normal maps to display correctly.
A mention of normal map handedness is also added to documentation - otherwise it can be hard to find out that the handedness differences exist and how to handle them in three.js.
Related earlier discussion in issue #11315