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What is three.js's normal map handedness convention? #11315
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Has there been progress on this? In my own projects I'm fixing this manually by setting:
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I haven't heard anything. It would be nice to know, but I'm inclined to just flip |
The answers have been worked out by @WestLangley and @donmccurdy here: #13784 (comment) Hopefully I'm summarizing correctly:
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It may be helpful to have this documented. @emackey pointed out an issue with GLTF2Loader (donmccurdy/three-gltf-viewer#10) and normal map inversion seems to be responsible. For comparison:
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