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Shaders for SoftMask are not automatically included #178

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mob-sakai opened this issue Jul 25, 2024 · 1 comment
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Shaders for SoftMask are not automatically included #178

mob-sakai opened this issue Jul 25, 2024 · 1 comment
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#177

@mob-sakai mob-sakai added the bug Something isn't working label Jul 25, 2024
@mob-sakai mob-sakai self-assigned this Jul 25, 2024
@mob-sakai mob-sakai changed the title (Check) Shaders are not automatically included Shaders for SoftMask are not automatically included Jul 25, 2024
github-actions bot pushed a commit that referenced this issue Jul 25, 2024
## [2.1.2](v2.1.1...v2.1.2) (2024-07-25)

### Bug Fixes

* shaders for SoftMask are not automatically included ([3a37659](3a37659)), closes [#177](#177) [#178](#178)
mob-sakai pushed a commit that referenced this issue Jul 25, 2024
## [2.1.2](v2.1.1...v2.1.2) (2024-07-25)

### Bug Fixes

* shaders for SoftMask are not automatically included ([3a37659](3a37659)), closes [#177](#177) [#178](#178)
github-actions bot pushed a commit that referenced this issue Sep 5, 2024
# [3.0.0](v2.3.0...v3.0.0) (2024-09-05)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([cc77830](cc77830))
* `Stereo Enabled` option in preferences does not work ([388a73f](388a73f))
* fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function ([2d793c4](2d793c4))
* fix broken anchor on README.md ([1e53068](1e53068))
* fix null exception ([23b0b2c](23b0b2c))
* fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 ([83eacec](83eacec))
* fix upgrading asset system (v1 to v2) ([3cdcc86](3cdcc86))
* flashing when SoftnessRange is changed in inspector ([12f81cf](12f81cf))
* if no `Canvas` in the parents of the `SoftMask`, error occurred ([710d2cf](710d2cf)), closes [#182](#182)
* in linear color mode, `TextMeshProUGUI` appeared darker ([780beb1](780beb1)), closes [#187](#187)
* nested `MaskingShape` is not working correctly ([560f6a3](560f6a3)), closes [#189](#189)
* placing a SoftMaskable object outside of a SoftMask makes the object invisible ([096aa69](096aa69)), closes [#180](#180)
* ShaderGraph support is not included ([7df8b2b](7df8b2b))
* shaders for SoftMask are not automatically included ([0c22da7](0c22da7)), closes [#177](#177) [#178](#178)
* soft mask buffer is fliped on UNITY_UV_STARTS_AT_TOP devices ([b44edc3](b44edc3)), closes [#179](#179)
* soft mask is upside down on some devices ([e16a161](e16a161)), closes [#185](#185)
* soft mask is upside down on some devices (refactor) ([c9db361](c9db361))
* soft masked image flickers or disappears when resizing canvas in editor ([767bb5b](767bb5b)), closes [#184](#184)
* softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI ([5d86379](5d86379)), closes [#180](#180)
* stencil masking does not working correctly when `SoftMask` component is placed under `Mask` component ([b66fe86](b66fe86)), closes [#183](#183)
* support 'Apply display rotation during rendering' for Vulkan (experimental) ([fe586dc](fe586dc)), closes [#171](#171)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([8b93959](8b93959)), closes [#188](#188)
* when changing resolution, display, or screen orientation, soft-masking do not work properly ([dee7271](dee7271))

### Features

* 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. ([380cd32](380cd32))
* (editor) use stencil outside screen in scene view for development ([611d92f](611d92f))
* add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. ([fe532c6](fe532c6))
* add 'Hide Generated Components' option in project settings ([0fc9aeb](0fc9aeb))
* add 'SoftMask.softMaskingRange' option ([1acb954](1acb954))
* add a help box to the auto-generated object inspector ([5560355](5560355)), closes [#175](#175)
* add asset modify system to migrate from v1 to v2 ([d0e9194](d0e9194))
* add explicit dependencies ([403e834](403e834))
* add project settings for SoftMask ([50e9e0e](50e9e0e))
* add soft-maskable shaders for TextMeshPro v3.2/v4.0 ([679acc4](679acc4))
* add stereo mode to shader ([48b2be1](48b2be1))
* exclude unused shader variants from the build (option) ([0630a3c](0630a3c))
* revive `SoftMask.alpha` ([b062edf](b062edf)), closes [#172](#172)
* ShaderGraph support ([f21f2ff](f21f2ff)), closes [#190](#190)
* softmask buffers are now baked considering `Graphic.color.a` ([484adaa](484adaa))
* support for shaders with `(SoftMaskable)` in the name except at the end ([cd25357](cd25357))
* support uGUI 2.0.0 ([c480cef](c480cef))

### BREAKING CHANGES

* The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
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github-actions bot commented Sep 5, 2024

🎉 This issue has been resolved in version 3.0.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

github-actions bot pushed a commit that referenced this issue Sep 5, 2024
# [3.0.0](v2.3.0...v3.0.0) (2024-09-05)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([cc77830](cc77830))
* `Stereo Enabled` option in preferences does not work ([388a73f](388a73f))
* fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function ([2d793c4](2d793c4))
* fix broken anchor on README.md ([1e53068](1e53068))
* fix null exception ([23b0b2c](23b0b2c))
* fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 ([83eacec](83eacec))
* fix upgrading asset system (v1 to v2) ([3cdcc86](3cdcc86))
* flashing when SoftnessRange is changed in inspector ([12f81cf](12f81cf))
* if no `Canvas` in the parents of the `SoftMask`, error occurred ([710d2cf](710d2cf)), closes [#182](#182)
* in linear color mode, `TextMeshProUGUI` appeared darker ([780beb1](780beb1)), closes [#187](#187)
* nested `MaskingShape` is not working correctly ([560f6a3](560f6a3)), closes [#189](#189)
* placing a SoftMaskable object outside of a SoftMask makes the object invisible ([096aa69](096aa69)), closes [#180](#180)
* ShaderGraph support is not included ([7df8b2b](7df8b2b))
* shaders for SoftMask are not automatically included ([0c22da7](0c22da7)), closes [#177](#177) [#178](#178)
* soft mask buffer is fliped on UNITY_UV_STARTS_AT_TOP devices ([b44edc3](b44edc3)), closes [#179](#179)
* soft mask is upside down on some devices ([e16a161](e16a161)), closes [#185](#185)
* soft mask is upside down on some devices (refactor) ([c9db361](c9db361))
* soft masked image flickers or disappears when resizing canvas in editor ([767bb5b](767bb5b)), closes [#184](#184)
* softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI ([5d86379](5d86379)), closes [#180](#180)
* stencil masking does not working correctly when `SoftMask` component is placed under `Mask` component ([b66fe86](b66fe86)), closes [#183](#183)
* support 'Apply display rotation during rendering' for Vulkan (experimental) ([fe586dc](fe586dc)), closes [#171](#171)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([8b93959](8b93959)), closes [#188](#188)
* when changing resolution, display, or screen orientation, soft-masking do not work properly ([dee7271](dee7271))

### Features

* 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. ([380cd32](380cd32))
* (editor) use stencil outside screen in scene view for development ([611d92f](611d92f))
* add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. ([fe532c6](fe532c6))
* add 'Hide Generated Components' option in project settings ([0fc9aeb](0fc9aeb))
* add 'SoftMask.softMaskingRange' option ([1acb954](1acb954))
* add a help box to the auto-generated object inspector ([5560355](5560355)), closes [#175](#175)
* add asset modify system to migrate from v1 to v2 ([d0e9194](d0e9194))
* add explicit dependencies ([403e834](403e834))
* add project settings for SoftMask ([50e9e0e](50e9e0e))
* add soft-maskable shaders for TextMeshPro v3.2/v4.0 ([679acc4](679acc4))
* add stereo mode to shader ([48b2be1](48b2be1))
* exclude unused shader variants from the build (option) ([0630a3c](0630a3c))
* revive `SoftMask.alpha` ([b062edf](b062edf)), closes [#172](#172)
* ShaderGraph support ([f21f2ff](f21f2ff)), closes [#190](#190)
* softmask buffers are now baked considering `Graphic.color.a` ([484adaa](484adaa))
* support for shaders with `(SoftMaskable)` in the name except at the end ([cd25357](cd25357))
* support uGUI 2.0.0 ([c480cef](c480cef))

### BREAKING CHANGES

* The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
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