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When building with Vulkan and Landscape Orientation, SoftMask does not work on the device. #171
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Thank you for your reporting! |
The issue is reproduced when building with the following settings:
@Yunday-dev |
I have found the page I need. |
Disabling 'Vulkan Settings > Apply display rotation during rendering' prevents the issue. |
It works! Thank you very much. |
# [2.1.0](v2.0.0...v2.1.0) (2024-07-23) ### Bug Fixes * fix null exception ([15d6917](15d6917)) * fix upgrading asset system (v1 to v2) ([e6d0c60](e6d0c60)) * support 'Apply display rotation during rendering' for Vulkan (experimental) ([f5c9b41](f5c9b41)), closes [#171](#171) ### Features * add 'Hide Generated Components' option in project settings ([053e92b](053e92b)) * add a help box to the auto-generated object inspector ([f2d2115](f2d2115)), closes [#175](#175) * revive `SoftMask.alpha` ([8080cb2](8080cb2)), closes [#172](#172) * softmask buffers are now baked considering `Graphic.color.a` ([2eaaad6](2eaaad6))
🎉 This issue has been resolved in version 2.1.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
# [2.1.0](v2.0.0...v2.1.0) (2024-07-23) ### Bug Fixes * fix null exception ([15d6917](15d6917)) * fix upgrading asset system (v1 to v2) ([e6d0c60](e6d0c60)) * support 'Apply display rotation during rendering' for Vulkan (experimental) ([f5c9b41](f5c9b41)), closes [#171](#171) ### Features * add 'Hide Generated Components' option in project settings ([053e92b](053e92b)) * add a help box to the auto-generated object inspector ([f2d2115](f2d2115)), closes [#175](#175) * revive `SoftMask.alpha` ([8080cb2](8080cb2)), closes [#172](#172) * softmask buffers are now baked considering `Graphic.color.a` ([2eaaad6](2eaaad6))
# [3.0.0](v2.3.0...v3.0.0) (2024-09-05) ### Bug Fixes * `MaskingShape.maskingMethod = Subtract` is not working correctly ([cc77830](cc77830)) * `Stereo Enabled` option in preferences does not work ([388a73f](388a73f)) * fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function ([2d793c4](2d793c4)) * fix broken anchor on README.md ([1e53068](1e53068)) * fix null exception ([23b0b2c](23b0b2c)) * fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 ([83eacec](83eacec)) * fix upgrading asset system (v1 to v2) ([3cdcc86](3cdcc86)) * flashing when SoftnessRange is changed in inspector ([12f81cf](12f81cf)) * if no `Canvas` in the parents of the `SoftMask`, error occurred ([710d2cf](710d2cf)), closes [#182](#182) * in linear color mode, `TextMeshProUGUI` appeared darker ([780beb1](780beb1)), closes [#187](#187) * nested `MaskingShape` is not working correctly ([560f6a3](560f6a3)), closes [#189](#189) * placing a SoftMaskable object outside of a SoftMask makes the object invisible ([096aa69](096aa69)), closes [#180](#180) * ShaderGraph support is not included ([7df8b2b](7df8b2b)) * shaders for SoftMask are not automatically included ([0c22da7](0c22da7)), closes [#177](#177) [#178](#178) * soft mask buffer is fliped on UNITY_UV_STARTS_AT_TOP devices ([b44edc3](b44edc3)), closes [#179](#179) * soft mask is upside down on some devices ([e16a161](e16a161)), closes [#185](#185) * soft mask is upside down on some devices (refactor) ([c9db361](c9db361)) * soft masked image flickers or disappears when resizing canvas in editor ([767bb5b](767bb5b)), closes [#184](#184) * softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI ([5d86379](5d86379)), closes [#180](#180) * stencil masking does not working correctly when `SoftMask` component is placed under `Mask` component ([b66fe86](b66fe86)), closes [#183](#183) * support 'Apply display rotation during rendering' for Vulkan (experimental) ([fe586dc](fe586dc)), closes [#171](#171) * when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([8b93959](8b93959)), closes [#188](#188) * when changing resolution, display, or screen orientation, soft-masking do not work properly ([dee7271](dee7271)) ### Features * 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. ([380cd32](380cd32)) * (editor) use stencil outside screen in scene view for development ([611d92f](611d92f)) * add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. ([fe532c6](fe532c6)) * add 'Hide Generated Components' option in project settings ([0fc9aeb](0fc9aeb)) * add 'SoftMask.softMaskingRange' option ([1acb954](1acb954)) * add a help box to the auto-generated object inspector ([5560355](5560355)), closes [#175](#175) * add asset modify system to migrate from v1 to v2 ([d0e9194](d0e9194)) * add explicit dependencies ([403e834](403e834)) * add project settings for SoftMask ([50e9e0e](50e9e0e)) * add soft-maskable shaders for TextMeshPro v3.2/v4.0 ([679acc4](679acc4)) * add stereo mode to shader ([48b2be1](48b2be1)) * exclude unused shader variants from the build (option) ([0630a3c](0630a3c)) * revive `SoftMask.alpha` ([b062edf](b062edf)), closes [#172](#172) * ShaderGraph support ([f21f2ff](f21f2ff)), closes [#190](#190) * softmask buffers are now baked considering `Graphic.color.a` ([484adaa](484adaa)) * support for shaders with `(SoftMaskable)` in the name except at the end ([cd25357](cd25357)) * support uGUI 2.0.0 ([c480cef](c480cef)) ### BREAKING CHANGES * The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
🎉 This issue has been resolved in version 3.0.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
# [3.0.0](v2.3.0...v3.0.0) (2024-09-05) ### Bug Fixes * `MaskingShape.maskingMethod = Subtract` is not working correctly ([cc77830](cc77830)) * `Stereo Enabled` option in preferences does not work ([388a73f](388a73f)) * fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function ([2d793c4](2d793c4)) * fix broken anchor on README.md ([1e53068](1e53068)) * fix null exception ([23b0b2c](23b0b2c)) * fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 ([83eacec](83eacec)) * fix upgrading asset system (v1 to v2) ([3cdcc86](3cdcc86)) * flashing when SoftnessRange is changed in inspector ([12f81cf](12f81cf)) * if no `Canvas` in the parents of the `SoftMask`, error occurred ([710d2cf](710d2cf)), closes [#182](#182) * in linear color mode, `TextMeshProUGUI` appeared darker ([780beb1](780beb1)), closes [#187](#187) * nested `MaskingShape` is not working correctly ([560f6a3](560f6a3)), closes [#189](#189) * placing a SoftMaskable object outside of a SoftMask makes the object invisible ([096aa69](096aa69)), closes [#180](#180) * ShaderGraph support is not included ([7df8b2b](7df8b2b)) * shaders for SoftMask are not automatically included ([0c22da7](0c22da7)), closes [#177](#177) [#178](#178) * soft mask buffer is fliped on UNITY_UV_STARTS_AT_TOP devices ([b44edc3](b44edc3)), closes [#179](#179) * soft mask is upside down on some devices ([e16a161](e16a161)), closes [#185](#185) * soft mask is upside down on some devices (refactor) ([c9db361](c9db361)) * soft masked image flickers or disappears when resizing canvas in editor ([767bb5b](767bb5b)), closes [#184](#184) * softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI ([5d86379](5d86379)), closes [#180](#180) * stencil masking does not working correctly when `SoftMask` component is placed under `Mask` component ([b66fe86](b66fe86)), closes [#183](#183) * support 'Apply display rotation during rendering' for Vulkan (experimental) ([fe586dc](fe586dc)), closes [#171](#171) * when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([8b93959](8b93959)), closes [#188](#188) * when changing resolution, display, or screen orientation, soft-masking do not work properly ([dee7271](dee7271)) ### Features * 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. ([380cd32](380cd32)) * (editor) use stencil outside screen in scene view for development ([611d92f](611d92f)) * add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. ([fe532c6](fe532c6)) * add 'Hide Generated Components' option in project settings ([0fc9aeb](0fc9aeb)) * add 'SoftMask.softMaskingRange' option ([1acb954](1acb954)) * add a help box to the auto-generated object inspector ([5560355](5560355)), closes [#175](#175) * add asset modify system to migrate from v1 to v2 ([d0e9194](d0e9194)) * add explicit dependencies ([403e834](403e834)) * add project settings for SoftMask ([50e9e0e](50e9e0e)) * add soft-maskable shaders for TextMeshPro v3.2/v4.0 ([679acc4](679acc4)) * add stereo mode to shader ([48b2be1](48b2be1)) * exclude unused shader variants from the build (option) ([0630a3c](0630a3c)) * revive `SoftMask.alpha` ([b062edf](b062edf)), closes [#172](#172) * ShaderGraph support ([f21f2ff](f21f2ff)), closes [#190](#190) * softmask buffers are now baked considering `Graphic.color.a` ([484adaa](484adaa)) * support for shaders with `(SoftMaskable)` in the name except at the end ([cd25357](cd25357)) * support uGUI 2.0.0 ([c480cef](c480cef)) ### BREAKING CHANGES * The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
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Describe the bug
When building with Vulkan and OpenGLES3 in that order as Graphics APIs and Landscape orientation, SoftMask does not work.
However, It works correctly in the Editor and on the device in Portrait orientation.
[It works correctly on the Editor]
[It works correctly in Device with Portrait orientation]
[It does not works in Device with Landscape orientation]
However, SoftMask works correctly when building with OpenGLES3 and Vulkan in that order.
To Reproduce
I build with Vulkan and OpenGLES3 in that order, as shown in the image below.
And I set the Orientation to Landscape.
I build.
Expected behavior
SoftMask should work correctly on the device even when building with Vulkan and setting the Orientation to Landscape.
Screenshots
It works correctly in Portrait orientation but does not work correctly in Landscape orientation.
Environment (please complete the following information):
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