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Update VMs for June Patch Tuesday #25260
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/azp run |
Azure Pipelines successfully started running 1 pipeline(s). |
Full rebuild running: https://dev.azure.com/vcpkg/public/_build/results?buildId=73749&view=results |
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This is a new experimental fast check for PR issues. Please let us know if this bot is helpful!
After committing all other changes, the version database must be updated
git add -u && git commit
git checkout 3d8f78171a2a37d461077bf8d063256b63e25a4f -- versions
./vcpkg x-add-version --all
Diff
diff --git a/versions/baseline.json b/versions/baseline.json
index 690e976..99a63e1 100644
--- a/versions/baseline.json
+++ b/versions/baseline.json
@@ -5166,7 +5166,7 @@
},
"opengl": {
"baseline": "2022-03-14",
- "port-version": 0
+ "port-version": 1
},
"opengl-registry": {
"baseline": "2021-11-17",
diff --git a/versions/o-/opengl.json b/versions/o-/opengl.json
index f2e28fb..7440557 100644
--- a/versions/o-/opengl.json
+++ b/versions/o-/opengl.json
@@ -1,5 +1,10 @@
{
"versions": [
+ {
+ "git-tree": "1d426861c143d72a6015b055a28462b3434df011",
+ "version-date": "2022-03-14",
+ "port-version": 1
+ },
{
"git-tree": "6778094e7a9e5027545a46af473d27ce28890c53",
"version-date": "2022-03-14",
You have modified or added at least one vcpkg.json where you should check the license
field.
If you feel able to do so, please consider adding a "license" field to the following files:
ports/opengl/vcpkg.json
Valid values for the license field can be found in the documentation
Reran another full rebuild due to the opengl crash on arm64: https://dev.azure.com/vcpkg/public/_build/results?buildId=73949&view=results |
This was discovered in attempting to update the Windows SDK in microsoft/vcpkg#25260 ; this Windows SDK has arm64x libraries that contain both arm64 and arm64ec architecture code.
/azp run |
Azure Pipelines successfully started running 1 pipeline(s). |
…599) This was discovered in attempting to update the Windows SDK in microsoft/vcpkg#25260 ; this Windows SDK has arm64x libraries that contain both arm64 and arm64ec architecture code.
Seems like our pipeline stucked? |
Looks like it did the correct thing to me? |
…e-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: chmlib:x64-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: gl3w:arm-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: glew:arm-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: laszip:arm-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: laszip:x64-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: opengl:arm-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: rttr:arm-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: rttr:x64-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: seal:arm-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). PASSING, REMOVE FROM FAIL LIST: seal:x64-uwp (C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt). :) REGRESSION: ftgl:arm-uwp failed with BUILD_FAILED. If expected, add ftgl:arm-uwp=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. REGRESSION: mathgl:arm-uwp failed with BUILD_FAILED. If expected, add mathgl:arm-uwp=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. REGRESSION: opencsg:arm-uwp failed with BUILD_FAILED. If expected, add opencsg:arm-uwp=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. These were all previously blocked by one of the above passing-remove-from-fail-lists. REGRESSION: ms-quic:arm-uwp failed with BUILD_FAILED. If expected, add ms-quic:arm-uwp=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. REGRESSION: ms-quic:x64-uwp failed with BUILD_FAILED. If expected, add ms-quic:x64-uwp=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. REGRESSION: ms-quic:x64-windows failed with BUILD_FAILED. If expected, add ms-quic:x64-windows=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. REGRESSION: ms-quic:x64-windows-static-md failed with BUILD_FAILED. If expected, add ms-quic:x64-windows-static-md=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. REGRESSION: ms-quic:x86-windows failed with BUILD_FAILED. If expected, add ms-quic:x86-windows=fail to C:\a\2\s\scripts\azure-pipelines/../ci.baseline.txt. This port hates the current Windows SDK, and it is a leaf port, so I'm marking it `=fail`: ``` D:\buildtrees\ms-quic\src\v1.2.0-19ce393c24.clean\src\inc\quic_platform_winuser.h(564): error C2375: 'NtQueryTimerResolution': redefinition; different linkage C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um\winternl.h(713): note: see declaration of 'NtQueryTimerResolution' D:\buildtrees\ms-quic\src\v1.2.0-19ce393c24.clean\src\inc\quic_platform_winuser.h(765): error C2011: '_THREAD_NAME_INFORMATION': 'struct' type redefinition C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um\winternl.h(352): note: see declaration of '_THREAD_NAME_INFORMATION' D:\buildtrees\ms-quic\src\v1.2.0-19ce393c24.clean\src\inc\quic_platform_winuser.h(773): error C2375: 'NtSetInformationThread': redefinition; different linkage C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um\winternl.h(659): note: see declaration of 'NtSetInformationThread' ``` arm64-windows crashed. Previously opengl failed so we never got here. microsoft/vcpkg-tool#599 ``` Building opengl[core]:arm64-windows... -- Fixing pkgconfig file: D:/packages/opengl_arm64-windows/lib/pkgconfig/glu.pc -- Fixing pkgconfig file: D:/packages/opengl_arm64-windows/lib/pkgconfig/opengl.pc -- Using cached msys-mingw-w64-i686-pkg-config-0.29.2-3-any.pkg.tar.zst. -- Using cached msys-mingw-w64-i686-libwinpthread-git-9.0.0.6373.5be8fcd83-1-any.pkg.tar.zst. -- Using msys root at D:/downloads/tools/msys2/9a1ec3f33446b195 -- Fixing pkgconfig file: D:/packages/opengl_arm64-windows/debug/lib/pkgconfig/glu.pc -- Fixing pkgconfig file: D:/packages/opengl_arm64-windows/debug/lib/pkgconfig/opengl.pc -- Performing post-build validation Found more than 1 architecture in file D:\packages\opengl_arm64-windows\debug\lib\GlU32.Lib ##[error]vcpkg ci failed At C:\a\2\s\scripts\azure-pipelines\test-modified-ports.ps1:173 char:5 + throw "vcpkg ci failed" + ~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : OperationStopped: (vcpkg ci failed:String) [], RuntimeException + FullyQualifiedErrorId : vcpkg ci failed ##[error]PowerShell exited with code '1'. ```
# Conflicts: # scripts/ci.baseline.txt
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