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MRTK doesn't work in Unity 2020.2 #8269
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Hello, I am having problems when I try to import MRTK 2.6.0 and Leap Motion's Core module (v4.7.1) on Unity 2020.2.
Regards, |
@CDiaz-MS Has Leap started shipping their own asmdefs? |
Hi @Rive4, the current versions of the Leap Motion Core modules compatible with MRTK are 4.5.0 and 4.5.1 which are outlined at the top of the documentation page here: In your project, instead of importing the 4.7.1 unity modules, import the 4.5.1 modules: https://github.com/leapmotion/UnityModules/releases/tag/UM-4.5.1 The release notes for the 4.5.1 modules indicate that you also need to import the Oculus XR package while using Unity 2020.2 for Spatial Tracking support and you might also need to add UnityEngine.SpatialTracking as a reference in the LeapMotion.asmdef. @keveleigh yes leap does ship their own asmdef , in the configuration process we are creating our own asmdefs placing them in leap directories and modifying references. Support for the 4.7.1 Leap Motion Unity Modules would be a new addition to MRTK. |
Describe the bug
Due to Unity's removal of the legacy XR APIs in Unity 2020.2, many MRTK scripts fail to compile. This issue will track the work being done to unblock MRTK use on Unity 2020.
This work started with #7795.
The text was updated successfully, but these errors were encountered: