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Update Project Configurator for Unity 2019/2020 #7513

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Troy-Ferrell opened this issue Mar 10, 2020 · 2 comments · Fixed by #9652
Closed

Update Project Configurator for Unity 2019/2020 #7513

Troy-Ferrell opened this issue Mar 10, 2020 · 2 comments · Fixed by #9652
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Bug Editor Platform - XR SDK For Issues and PRs related to Unity's XR SDK pipeline.
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@Troy-Ferrell
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Describe the bug

Unity 2019.3+ switches to XR plugins instead of "legacy VR supported" feature. The project configurator currently checks for this property.

image

To reproduce

Open MRTK_Dev in 2019.3

Expected behavior

Project Configurator for Unity 2019 should be conscious of what XR plugin to auto-enable

Screenshots

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Your setup (please complete the following information)

  • Unity Version [e.g. 2018.3.11f1]
  • MRTK Version [e.g. v2.0]

Target platform (please complete the following information)

  • HoloLens
  • HoloLens 2
  • WMR immersive
  • OpenVR

Additional context

Add any other context about the problem here.

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stale bot commented Aug 8, 2020

This issue has been marked as stale by an automated process because it has not had any recent activity. It will be automatically closed in 30 days if no further activity occurs. If this is still an issue please add a new comment with more recent details and repro steps.

@stale stale bot added the Stale label Aug 8, 2020
@stale stale bot removed the Stale label Aug 14, 2020
@keveleigh keveleigh added this to the MRTK 2.6.0 milestone Oct 26, 2020
@david-c-kline david-c-kline removed this from the MRTK 2.6.0 milestone Jan 29, 2021
@keveleigh keveleigh changed the title Update Project Configurator for Unity 2019 Update Project Configurator for Unity 2019/2020 Mar 18, 2021
@keveleigh keveleigh added the Platform - XR SDK For Issues and PRs related to Unity's XR SDK pipeline. label Mar 25, 2021
@MaxWang-MS MaxWang-MS added this to the MRTK 2.7.0 milestone Mar 30, 2021
@MaxWang-MS MaxWang-MS self-assigned this Mar 30, 2021
@MaxWang-MS
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Will be fixed by #9652.

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Labels
Bug Editor Platform - XR SDK For Issues and PRs related to Unity's XR SDK pipeline.
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4 participants