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Activating units in city window #805
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Corbeau-1
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Jan 6, 2022
jwrober
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Jan 7, 2022
I see this as more of a UI/UX bug. |
I think the proper solution would be to allow selecting multiple units from the list with the usual Ctrl and Shift shortcuts. |
That works, too. |
lmoureaux
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Aug 3, 2022
I would like to have some decent container to use in longturn#805 (if several units are selected, I want the right click menu to apply to all of them, which will require a container). Change focus_units (=get_units_in_focus()) to be a std::vector<unit *>. This has implications in a lot of places, which are also modified to use std::vector.
psampathkumar
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I would like to have some decent container to use in #805 (if several units are selected, I want the right click menu to apply to all of them, which will require a container). Change focus_units (=get_units_in_focus()) to be a std::vector<unit *>. This has implications in a lot of places, which are also modified to use std::vector.
lmoureaux
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It was previously operating on single items. In order to allow for multiple selection, we need to handle this at the list level instead. See longturn#805.
lmoureaux
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It allows for much faster operation than dealing with each unit individually (for instance, upgrading all units of a certain type). Multiple selection uses the OS' standard shortcuts and also accepts dragging the mouse over multiple units to select them all. Closes longturn#805.
jwrober
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Aug 7, 2022
It was previously operating on single items. In order to allow for multiple selection, we need to handle this at the list level instead. See #805.
jwrober
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Aug 7, 2022
It allows for much faster operation than dealing with each unit individually (for instance, upgrading all units of a certain type). Multiple selection uses the OS' standard shortcuts and also accepts dragging the mouse over multiple units to select them all. Closes #805.
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In city window:
Current state:
double-clicking or right-click-"activate" on a unit activates unit and closes city window
Problem:
If I want to activate more units from the same city, I have to reopen the city window for each unit
Desired behaviour:
Same as in GTK: have separate commands
"Activate" - activates unit but does not exit city window
"Activate and exit" - what it says
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