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Show crude information in the tileset debugger
The sprites drawn by each layer are shown. Offsets are not accounted for, and no reason is given for which sprites were selected. Some layers do not work (for instance, the grid); they probably require pedge or pcorner. See #632.
- v3.1-rc.2
- v3.1-rc.1
- v3.1-beta.2
- v3.1-beta.1
- v3.1-alpha.5
- v3.1-alpha.4
- v3.1-alpha.3
- v3.1-alpha.2
- v3.1-alpha.1
- v3.0
- v3.0-rc.3
- v3.0-rc.2
- v3.0-rc.1
- v3.0-patch.5
- v3.0-patch.4
- v3.0-patch.3
- v3.0-patch.2
- v3.0-patch.1
- v3.0-final
- v3.0-beta.7
- v3.0-beta.6
- v3.0-beta.5
- v3.0-beta.4
- v3.0-beta.3
- v3.0-beta.2
- v3.0-beta.1
- v3.0-alpha.10
- v3.0-alpha.9
- v3.0-alpha.8
- v3.0-alpha.7
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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