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* Fix broken shader includes * Add player validity check * Fix NaN propagation through slider control if duration comes back 0 * #if guarded using directives ,class declarations and code that depends vrc/udon to allow compiling without without VRCSDK and UDON * stop unity from throwing warnings * fix implicit truncation warning * recompiled UDON assets and updated prefabs * fixed truncation properly * added override keyword instead of disabling the warning * Recompiled Udon Assets * unified inconsistent line endings * Recompiled Udon Assets * Add editor define to export script * No-op incompatible code * Add render texture property to be set globally * Mode spectrum wheel model. Recompile prefabs * Copy over changelog. Move version included in releases * Add header guard to AudioLink.cginc This is a public facing API, and as such should have a header guard, so that modular shaders can include the file wherever necessary without stepping on each other's toes. As a practical example, adding AudioLink support to LTCGI usually breaks shaders when both are used in combination on one material, since `LTCGI.cginc` also includes `AudioLink.cginc`. * Fixed vertical uv flip of audio texture on Quest * Remove profiler from example scene, fixes #162 * Update instance owner use to the non-broken one. Switch from Networking.IsInstanceOwner to Networking.LocalPlayer.isInstanceOwner because the static method is known to be broken. * Revisited issue #162 Fixed a NullReferenceException that would occur if you have an empty UdonBehaviour when trying to link all sound reactive objects. * Add Demo 9 for ALPASS_THEME_COLOR * Fix Theme colors not being set. * save scene * save * Add Demo 9 to LiveScene too. * Revert to audiolink material * bracing style * add scripting define symbol * Remove some duplicated stuff and copy it over on build instead * Update changelog tentatively * Namespace mirror toggle script to prevent conflicts, recompile assets * cleanup warning * Update some audiolink note functions * revert truncation changes * fixed typos * ThemeColorEnable -> ThemeColorMode (#172) * ThemeColorsEnable -> ThemeColorMode * Use suggested labels for themeColorMode * Remove debug log * themeColorX -> customThemeColorX * update asset file with the addition of "custom" * Move some scripts, namespace editor scripts, recompile needed assets * Change fade defaults to be more responsive. (#176) * Add UTC (Unix Epoc Indexed) Timestamps (#174) * AudioLinkGetTimeOfDay * Update changelog again * Update readme * Little mistake regarding UTC time * Remove unused shader variable. (#177) * Adjust null checks for the audioSource (#180) This prevents AudioLink script from crashing when an audioSource is not present, as it might only be assigned during runtime instead of in editor. Add a warning to notify users about the missing audioSource in case it was unintentional. * fix pixelated logo on controller (#179) * Cleanup repeated uint encoding code. (#178) * Add ThemeColor controller (#181) * ThemeColorsEnable -> ThemeColorMode * Use suggested labels for themeColorMode * Remove debug log * themeColorX -> customThemeColorX * update asset file with the addition of "custom" * Add to Colors to AudioLinkController. * Add Theme color preview to bottom of controller * In progress towards ThemeColorController * Make dropdown work * yay * Fix clipping on selection markers. * brace style * sprinkle in null checks for themeColorController * use casting, not `as` * commit whatever unity did to the asset file * tweak selection indicator positions * Styling * Update readme and changelog * This is 0.2.8 * UI scooting and call things lassos * Hopefully last recompilation * Don't use material from example folder for controller Co-authored-by: Justin Aquadro <[email protected]> Co-authored-by: Float3 <[email protected]> Co-authored-by: yewnyx <[email protected]> Co-authored-by: pi <[email protected]> Co-authored-by: Shadowriver <[email protected]> Co-authored-by: Techanon <[email protected]> Co-authored-by: Nestorboy <[email protected]> Co-authored-by: DomNomNom <[email protected]> Co-authored-by: CNLohr <[email protected]> Co-authored-by: Leah <[email protected]>
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