Alternate castling was forced into normal castling #553
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I did something like this to solve this problem. If there was a castling move containing the values of the map here, I forced it to change it with its key. Before solving this problem, this needs to be solved first.
On the game analysis screen, I reduced eight castling alternatives to four. In all moves, there will be a movement just like the movement in the keys. Is this logic correct? If true, is this function the place of application?