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Using plugins
Using Matter.js plugins
Experimental
The following information may be subject to change
Plugins allow developers to extend Matter.js with new features in highly modular way.
They are designed to be simple to use, create and compose.
They work by installing themselves through patching the Matter.*
modules directly.
This approach is a powerful way to extend virtually any part of the library, in a way that is decoupled and composable.
It is also possible to specify other plugins that must be installed first as dependencies.
This allows plugins to be reused through composition, for example the matter-gravity
plugin uses
the plugin matter-attractors
.
The plugin system automatically tracks, resolves and installs dependencies recursively, ensuring they are installed only once in an order that satisfies all dependencies (where possible).
Plugins are versioned using the semver approach, making it easier to specify compatibility. Versions may be specified for plugins themselves, the version of Matter.js they are recommended for and the versions of their dependencies.
Note that while they share some things in common, plugins are not a new module or package format (as any of these existing formats may be used to build or package a plugin).
To use a plugin you must first load its files along with any of its dependencies' files.
How you do this is up to you, the simplest way is to just use multiple <script src="...">
tags,
but it is recommended to use a bundler such as webpack or browserify (but this is not required).
Once you have loaded your plugin, you can install it using Matter.use
like so:
Matter.use(
'matter-gravity',
'matter-world-wrap'
);
Check the console to confirm that they were installed correctly and in order, you should see something like:
matter-js: ✅ [email protected] ✅ [email protected] ✅ [email protected]
Here we see that matter-attractors
was also installed, due to it being a dependency of matter-gravity
.
Note that plugins do not usually bundle their dependencies in their distributions, so it is down to you to source and load them.
Also note that plugins may only ever be installed once on a given module.
Any plugins that could not be resolved will show a red cross ❌, any plugins that threw any warnings will show a 🔶. The latter may or may not operate as expected, depending on the reason for the warning.
Make sure that you install plugins as early as possible in your project lifecycle, before creating any function aliases (e.g. var Body = Matter.Body;
) otherwise those aliases will not refer to the newly patched versions of those functions and your plugins will fail in unexpected ways.
You can see a working example that uses plugins in examples/attractors.js.
Advanced users should check out Plugin.use
which provides more flexibility.
See the list of plugins.
See the wiki page on Creating Plugins. Also check out the matter-plugin-boilerplate.