Rework player collision packet manipulation #459
Merged
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There were quite a few bug reports about players being kicked as a team was created again.
This was caused by the updateToPacket method adjusting the ID of the new packet to the ID of an older one, leading to duplicated packets.
Packet queueing and sending can have a large delay and lead to packets appearing out of order or after they were already replaced.
This patch changes the mechanism:
References issues
Closes #457 and maybe #424, #406 and #403?