Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FeatherBoard & NameTagEdit reload disconnection #406

Closed
nick-wd opened this issue Jun 17, 2020 · 5 comments
Closed

FeatherBoard & NameTagEdit reload disconnection #406

nick-wd opened this issue Jun 17, 2020 · 5 comments
Labels
incompatibility A plugin that OldCombatMechanics is incompatible with

Comments

@nick-wd
Copy link

nick-wd commented Jun 17, 2020

Information

  • Server Version: Paper 1.15.2 (Build 353)

Problem Description

I noticed the other day when a player asked how to turn off the FeatherBoard scoreboard. I told them, /fb toggle. They replied that they got disconnected from the server when this happened. As it turns out, this has been the reason my players have been getting kicked for a while. When doing /FB toggle or /FB Reload, it "disconnects" the players from the server, but doesn't crash the server. I narrowed it down to this plugin specifically. It also effects NameTagEdit (when doing /NTE Reload) it does the same thing and disconnects all of the players. There are no errors in console besides "player has disconnected".

I tested this out on my localhost, and it seemed to work. However, when on my network with waterfall, it has the error occurring. I'm not sure if or how waterfall would affect this, but I don't know any other reason?

To Reproduce

Steps to reproduce the behavior:

  1. Download the latest version of FeatherBoard
  2. Setup a bungee network.
  3. Do /FB Reload in-game with OldCombatMechanics installed.
  4. Get disconnected with the rest of the players.

Expected Behaviour

FeatherBoard should just refresh with updated values from the config.

Actual Behaviour

FeatherBoard does nothing and then all players are disconnected from the server and sent to the hub.

@foxfirecodes
Copy link
Collaborator

If possible, getting a client log from a user who has been kicked would be helpful. Just the last 20 lines or so from their client log right after they get kicked would do.

You can get these either from going to your Minecraft folder (Options > Resource Packs > Open Resource Pack Folder > go one folder up) and then to the logs folder, or by going into advanced settings in the Minecraft launcher and turning the console on.

Can't imagine how NTE/featherboard sending what I presume are scoreboard team packets would cause a client to be disconnected...

@nick-wd
Copy link
Author

nick-wd commented Jun 17, 2020

It's this part of the config: https://pastebin.com/iWXnSg3Q

When enabled is set to true, it crashes. When it's set to false, it's fine.

@kernitus kernitus changed the title FeatherBoard & NameTagEdit Reload Issue (OCM) FeatherBoard & NameTagEdit reload disconnection Jun 19, 2020
@kernitus kernitus added the incompatibility A plugin that OldCombatMechanics is incompatible with label Jun 19, 2020
@I-Al-Istannen
Copy link
Contributor

Hey, I can not reproduce this sadly. Featherboard is a paid plugin and I can reload nametagedit just fine :/
Could you share your name tag edit config?

@nick-wd
Copy link
Author

nick-wd commented Aug 8, 2020

This seemed to be fixed with turning off player collisions, which is fine, as I want it like that anyway :)

https://pastebin.com/E194ib3P

@I-Al-Istannen
Copy link
Contributor

I have the same config and I can't reproduce it. We have few bug reports like this with various other plugins editing scoreboards but I can't reproduce it so far.

Quite annoying, but I doubt there is much I can do then :/

Thank you though :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
incompatibility A plugin that OldCombatMechanics is incompatible with
Projects
None yet
Development

No branches or pull requests

4 participants