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Melee reactions & Reaction Rework

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@kbatbouta kbatbouta released this 23 Feb 23:01
· 91 commits to main since this release
fcb16ba

Highlights

  • Melee pawns now has extremely fast reaction time.
  • NPCs can be aggro'ed while defending a point.
  • Added a stealth system when attacking a settlement, it controls the aggro state.
  • Implmeneted a duck for cover action that can be used by both melee and ranged pawns.
  • Improvments to pathfinding both in terms of performance and determinisim.
  • Performance imporvements to TryGetAttackVerb.

What's Changed (Automatically generated change notes)

Full Changelog: https://github.com/kbatbouta/CAI-5000/commits/unstable-a2