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Synced dev to main #4
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Added more LoadIf attributes. Increase sight matching radius.
Added the first CCTV camera. Added ThingComp_Sighter. Added support for anything that implements the vanilla turret class. Finalized support for CE turrets.
Pawns now consider their AP and their enemy's armor when selecting an attack target. Pawns now will consider the damage they took and their armor when deciding to retreat. Pawn now should be able to automatically cancel wait jobs.
Added armor and damage awareness for target selection. Added awareness of explosives (rockets) while pathfinding. Added survivability metrics based on sharp and blunt armor.
Fixed raiders attacking young unarmed colonists.
Added armor threat evaluation to cover selection and pathing.
Performance improvement to sightgrid, thinComp_CombatAI and castpositionfinder.
Major cleanup and housekeeping.
Development reaction rework to Main
Create LICENSE.md
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